As part of my 2nd and 3rd year Game Design modules, I would prototype new game ideas with various teams every two to three weeks. During these weeks we would create a new game to test out new ideas and mechanics.
Below are some of my favourites that I made with different teams over the two years.
Friendship is a 3D, Augmented Reality, Creature Collection game for Android.
Combine elemental creatures to evolve them into new Friendship creatures. Complete the Friendship codex and learn about each creature.
Team Size: 3
My Roles: 3D Model Artist, UX Designer, Narrative Designer
Tools Used: Unity, GitHub, MagicaVoxel
Brief:
Create an Augmented or Virtual Reality game with Systemic Game Design.
Responsibilities Included:
Designed the Friendship Creatures and Evolution Combinations.
Modelled the Friendship Creatures in MagicaVoxel.
Designed & implemented the Creature Codex and Selection UI.
Wrote Creature Descriptions.
Added Background Music.
Uploaded the the game .apk to itch.io.
Hiberhog is a 3D, resource-gathering, adventure game.
Play as a hedgehog who is preparing for hibernation by gathering food for their hedgehog family.
Team Size: 4
My Roles: Character & Gameplay Programmer, Gameplay Designer
Tools Used: Unity, GitHub
Brief:
Create a game with the theme "Winter".
Responsibilities Included:
Programmed Character movement.
Designed & Programmed Character Abilities.
Designed & Programmed the Food Collection System.
Recorded Gameplay Video.
Created and uploaded the game WebGL to itch.io.
Study and Skulls is a 3D, action, adventure, RPG, with a focus on AI demonstration.
Play as an enthusiastic student with a sentient wand. Search the dungeon to find the tome.
Team Size: 4
My Roles: Level Designer, Gameplay Designer & Programmer
Tools Used: Unity, GitHub
Brief:
Create a game with various AI states for enemies (eg. Unaware, Seek Help, Attack).
Responsibilities Included:
Designed the Level Whitebox.
Replaced the Level Whitebox with Level Assets.
Added Environment Decorations.
Added Background Music & Sound Effects.
Created and uploaded the game WebGL to itch.io.
The Great Cheese Heist is a 2D pixel, stealth game.
Play as a mouse who is sneaking into a restaurant to steal cheese.
Team Size: 3
My Roles: Level Designer, Gameplay Designer & Programmer
Tools Used: Unity, GitHub
Brief:
Create a stealth game that uses AI with detection states.
Responsibilities Included:
Designed and Implemented the Level Layout.
Programmed the Character Movement.
Programmed the Mouse-Hole Mechanic.
Added Background Music & Sound Effects.
Created and uploaded the game WebGL to itch.io.