Role: Game & Level Designer
Tools Used: Unreal Engine 5, C++ Blueprints, GitHub, Miro, Jira
Timeline: June 10th - Current
Responsibilities Included:
My full list of responsibilities for Project Skill are available here.
Designing Project Skill:
Full details of how I designed each skill and the Project skill levels are available here.
Role: Level Designer
Tools Used: Unreal Engine 5, C++ Blueprints, GitHub, Photoshop, Jira
Timeline: April 12th - April 14th
Responsibilities Included:
My full list of responsibilities for Dublin in Overwatch are available here.
Designing Overwatch in Dublin:
Full details of how I designed the Level for Overwatch in Dublin are available here.
I have also made my own Dungeons and Dragons homebrew content. I have made a sub-class for each core D&D class, and a system to replace the Inspiration mechanic called Fate.
Both my sub-classes and the Fate system are available here.
I have been running Dungeons & Dragons campaigns in my homebrew world of Saol since I was 16. I have run three larger campaigns each lasting just over a year. I enjoy incorporating player backstory into the larger campaign plot and encouraging creative ideas. This has resulted in me often creating new monsters, items, spells, features, abilities and more for my games.
Using Obsidian, I keep a compendium of the details in my world. These details include; world formation, gods and other powerful forces, various organisations and factions, people and places that my players can encounter, as well as session notes.