Jacob Peltola
Creative Technical Artist & UI/UX Designer
Welcome!
Please scroll below to see examples from my work experience in game and technology app visualization.
Please scroll below to see examples from my work experience in game and technology app visualization.
I provided analysis and debugging for video, audio, 3D, 2D, and script assets as proposals and maintained tech art documentation and standards for related features. I was also responsible for reviewing project-wide art, UI, and tech art file-related pull requests (CI with Git) alongside identifying and improving on device tooling and runtime stability.
I supported the World To Life/Callisto, Odyssey, Design, UI, and Art team pods visual effects and efforts in a fast-paced and hybrid technical art workflow between leads, managers, and stakeholders.
UI Development
Animation/Sequencing
VFX
Rigging
Build Analysis & Art Tooling
I executed iterative tech art decisions in a hybrid role between product design and engineering teams to bring 3D environment and application UI/UX to life through performant art and development content creation and integration.
Technical Art - Interior layout interactivity, avatar rigging/asset customization/integration, animation, and unity editor tools.
UI/UX Design & Development - Avatar creation flow, presentation panel UX, and meeting tools.
Unity Development - Avatar creation logic, shader/movement bug troubleshooting, and content migration/integration.
Virtual Environments
Realtime 3D environments design and development + digital twin recreation. Generated meshes, textures, materials, and metadata for interior objects, architecture, and props layouts.
User Interface Design
Adapted and wireframed existed user interface elements to comply with accessibility and desired features. Reinforced engineering team with design documentation and troubleshooting client/customer needs.
My responsibilities included creating and maintaining art assets, internal engine tools, and researching and executing best practices in emerging tech for production artists and art directors.
Technical Art - Model/texture edits, rigging, sequencing tools and ambient VFX.
Environment Art/Design - Map layouts, prefab organization & game business VFX.
UI Design/Development - Icon generation, interior game and presentation hookup, dynamic upgrade screen.
Venture Valley
An award-winning fast-paced business simulation game where players take on the highs and lows of being an entrepreneur. Available for free on PC and mobile (iOS and Android) and has no in-app purchases or ads.
Venture Valley has been recognized for excellence in teaching financial literacy and entrepreneurship, winning first-place recognition from the Serious Play Awards and the Tech & Learning Awards, as well as finalist positions from GEE.
GettysburgAR
"Citizen Archaeologist" excavation mini-game
Dig up, clean, and assemble artifacts
Answer relevant historical questions
"Stories" feature with real combatant letters displayed in AR Voiced excerpts with 3D text displayed on the horizon
I worked with Figur8 as a contract tech artist fresh out of college with no real formal experience yet. They are a 3D motion tracking startup company based in the heart of Boston. Using compounded gyroscopic data input to gauge client and patient musculoskeletal diagnostics/progress. Constantly improving technology that accommodates human health and habits first in design and development of their products.
A project early on in development for use in engaging users with sensors was a "Zombie Boxing" demo app to gauge specific Bluetooth characteristics as input.
I found making something engaging with these custom controllers exciting and stoked the fiery passion I have for serious games and apps that not only held the attention of a user/player but also improved their health and body consciousness rewarding! After the demo projects I was hired on to work as a mobile app designer to visualize and test the hardware to software relationship for end-users.
Technical Art - Visualization prototypes in Unity/Unreal/Godot, 3D avatar humanoid integration, and physical therapy gamification.
UI Design - Biometric UX flow and presentation mockups.
App Development - Embedded Unity BTE sync connectivity debugging and build prototyping.
Spearheaded the creation and maintenance of several multi-platform games with goals like improving UX and app design, user retention strategies, and product/brand gamification campaigns. I also worked as a contracting consultant, designer, artist, and programmer - wearing many hats to ensure quality, feasibility, and marketability of short-term tech and game projects.
BattleCon Online - It was a great experience working on something with so much history and complexity from tabletop into video game form. I worked remotely on iterations of the main menu user interface art and animations. (Contract)
Octave is a musical adventure game where the music you play interacts with the environment around you. Rally your lost notes and discover what's disturbing this once peaceful musical isle!
Clutch the Crown is a 2D real-time strategy game where the objective is to obtain a crown before your opponent does.
Created during Ludum Dare.
Nightrunner: An 80's themed action-adventure shoot-em-up where you play as Hank Campbell, a loose cannon cop, discovering the truth about corruption in law enforcement he goes rogue, becomes a vigilante, and takes matters into his own hands.
Quest Tycoon is a quest giving simulator! Play as an innkeeper desperately trying to stay in business. Send adventurers out on dangerous quests in hopes of them surviving and needing your inn to rest!