Here's a list of the most notable graphic design work I've done for various projects! Everything below is my own work.
Here's a list of the most notable graphic design work I've done for various projects! Everything below is my own work.
PARSE-O-RHYTHM
January 2024-Ongoing - A commercial small-team rhythm game project.
Parse-O-Rhythm is a rhythm game project I've been working on with some friends since the beginning of 2024, adding and expanding to it on our own time.
As the game's lead, programmer and artist, I've done lots of graphic design work to support the game, between designing achievement icons, making thumbnails for announcements, store pages, and more!
The most in-depth of these to make was the album cover to the right. This started off with some quick blockouts to figure out how we wanted to distribute the colors and background shapes.
After discussing and settling on a layout, work began on the full-detail design, and midway through we experimented with some colors.
Eventually, we settled on the same peach/orange color that the player wears in the rest of the game, and from there it was finishing up the art, touching it up with text and effects, and sending it off!
SPACE JUNKERS!
October-December 2024 - A board game project.
For this board game project, I appointed myself as the sole artist for the whole project - it was a lot of work creating every asset in the entire game, but it was also immensely rewarding and fun designing the game for readability, printing and other restraints put on the team.
The first couple pieces for the game made were the small chits, in order to show the team what kind of style the game would take on. After discussing and revising things a bit, I was off to create the rest of the assets over the next handful of weeks.
At the end of the project, although it wasn't really necessary, I decided to try making box art for the game, as if it was a real, produced and shipped board game. It took a lot of shifting around assets, but I had a lot of fun making it! I also ended up featuring the box in the end card of the trailer I made for the game.
Space Junkers trailer, by me.
ENCABULATED GAMES
May 2024 - A hobbyist game studio.
Over the summer of 2024, my good friend and I, who make games together on our own time, decided to give our team a label instead of just listing everyone who worked on a project. After iterating with different name ideas, we settled on "Encabulated Games". We wanted the "E" to have prominence, and to connect it to some kind of device, so I tried layering different shapes under it. However, pretty much all of these attempts came out too cluttered.
After some more attempts, I tried attaching smaller parts to the corners of the "E", and it looked a lot better! So from there, I made the rest of the logo, and made a bunch of variations for websites, in-game startup screens, profile pictures, and more.
RECURSION
January-April 2025 - UI Art assets & designs for a game project.
I was assigned to do the UI/UX Design and art for Recursion, a project that was mentored by Bungie, Inc. employees. After communicating with the team, I started off with concept sketches for the game's interface.
A lot of this project was UI/UX focused, and you can read more about it on the UI/UX Design page. As for the graphic design, the most important part was ensuring that the UI pops out from the dark game environment - it should be as visible as possible and easy to read! The iteration for this project was more focused on UI designs and layouts than art assets, and most of the UI elements didn't go through multiple concepts before landing on the final design.
The one exemption from this was the game's logo, which, after completing the shape and text, went through a bunch of experimenting with changing the colors around. In the end we went for white text and a purple background, since a lot of the enemies in the game world, including the boss, exhibit the same purple-ish glow.