In 2020/2021 I underwent an in-depth period of research into the uses of novel technologies within the performing arts industry. I discovered that the newest rising trend in the performing arts was Virtual Production. I instantly was hooked as I could see the endless possibilities this technology could enable. It could improve accessibility, reduce design costs, improve sustainability, all while allowing further innovation and new levels of creativity.
As my experience in theatre was primarily in the technical and production aspects I focussed mostly on how this technology could be used on the design side of production rather than the front facing audience interaction as there had been significantly less research in using it for design.
After compiling a lot of research I found that people had already created Virtual Spaces to the accurate dimensions of theatre spaces and sets to allow teams to accurately visualise the spaces they would be visiting remotely, or to test out designs without using the traditional white card models which can be wasteful. However no one had created an interactive application that could be used for adaptable design, so I focussed my research on developing and testing for this use.
I initially created a 3D model of Portland Works Makerspace in AutoCAD. This model could then be uploaded to the Gaming design software Unity which I would use to add the colours, textures, and interactive elements. After the basic model was complete I started working on coding the interactive elements. I decided that Set pieces that could be picked up and moved and Lighting that could be manipulated in the same fashion as traditional theatre lighting would be the most useful initial tools.
I successfully managed to develop a space within which you could pick up, throw, stack and rotate objects within the confines of the walls to easily and accurately visualise set designs. This was done with a combination of self created objects and some pre made and open source available online.
The most complex part of the development was creating lights that felt accurate to the way different theatre lamps produce light. I had to create advanced code that adapted the intensity of the lights dependent on the local position of the lighting desk sliders. I finally created lights that would brighten and dim upon virtually gabbing and sliding levers.
Both the set and lighting design tools allowed full scale, accurate viewing of design elements that you could also move fluidly throughout to see how the audience would view it from every different perspective.
Since developing this model I have continued to research into different methods of virtual production and have been aligning myself with different companies who also utilise this technology. I have recently been to Production Park in Wakefield to meet with experts from across the industry utilising Virtual Production in all areas from commerce, to film , to live events. This has inspired me to further my research by reaching out to Sheffield based companies who may allow me to shadow some VP work. I have just received a grant from the arts council to further this research and development. I am also undertaking a PhD with MyWorld on developing more accessible immersive digital technology.
If you're interest in hearing more about this don't hesitate to reach out as I love to chat about it!