Inquisitors are warriors who are highly trained in lightsaber combat and tasked with hunting down the remaining Jedi who had survived order 66 at the end of the Clone Wars as part of the Great Jedi Purge, as well as other political dissidents and retrieving any children identified as Force-sensitive.
The Inquisitor Code
Peace is a lie, there is only
Passion
Through passion, I gain
Strength
Through Strength, I gain
Power
Through Power, I gain
Victory
Through Victory, My Chains are Broken
The Force
Shall free me
Chain of Command
Inner Circle
Emperor Palpatine
Darth Vader
Inquisitorius High Command
Grand Moff Tarkin
The Grand Inquisitor
High Inquisitor
Inquisitorius Command
The Second Sister - Commander
The Brothers and Sisters - Vice Commander
Inquisitorius Officers
Overlord - COL
Master IV - LTCOL
Master III - MAJ
Master II - CPT
Master I - 1LT
Master - 2LT
Inquisitorius Non-Commissioned Officers
Lord V - CSM
Lord IV - SGM
Lord III - MSG
Lord II - SFC
Lord I - SSGT
Lord - SGT
Inquisitorius Enlisted
Apprentice III - CPL
Apprentice II - LCPL
Apprentice I - PFC
Apprentice - PVT
The Defensive Rule: enforced by Inquisitorius Command, This rule is to prevent Inquisitors from rushing up in battle against enemies with blasters, due to the risk of taking fire from our own troops. Inquisitorius may only rush up and attack an enemy if the enemy is not currently being shot at, otherwise, you must always protect troopers, providing moving cover, blocking and defending troopers behind them. Inquisitorius must slowly advance while holding ALT. Breaking the defensive rule will result in a strike. (Inquisitorius Command are exempt from this rule)
The Silver Rule: This rule states that all troopers are to cease fire while an inquisitor is in combat. This is to prevent inquisitors from getting shot by their own troops while trying to handle Jedi in the field.
Lightsabers may be used to attack all saber users and melee NPCs during events. They may also be used to defend yourself should you be attacked while you are alone. This does not mean you may chase down non-saber users with your lightsaber at any time.
DEFCON Positions
DEFCON 5 - You may move around the ship freely and participate in any activities you please.
DEFCON 4 - You are to patrol around the ISD and report anything suspicious.
DEFCON 3 - You may roam around the ship and provide assistance wherever needed.
DEFCON 2 - Head to either the EC or the Bridge respectively and provide support. if both are under attack you may choose which one to assist.
DEFCON 1 - You are to evacuate the ISD from either the main hangar bay(MHB) or the second hangar bay. (SHB)
Whenever a Jedi is spotted, All available IQ must report to the specified location and eliminate the threat at any means possible. When the Jedi is eliminated you may continue roaming the ship providing assistance wherever needed. Remember to be using /comms for important issues, as Communication is key.
Strikes can be given out by Officers/Lord VI ONLY. Strikes are earned by simply failing to adhere to the rules set before everyone on the SOP. The only way to get strikes removed is to appeal it directly to the Command Team.
Strike 1: Verbal warning and a promotion suspension of an extended 3 days.
Strike 2: Lord +/NCO will result in a demotion and a DNP of 4 days. Apprentices/Enlisted will be suspended.
Strike 3: Demotion straight to Initiate/Removed from Purge, and starting all over again with training, trials, etc. However, the waiting requirements will be longer.
Strike 4: Rank lock on Initiate/DNT, will be set for a period of time where the individual cannot rejoin IQ.
If actions are severe then strikes can be skipped and moved to straight punishment depending on the decision.
Interrogation Information
Inquisitors, as well as Purge, have the Priority to interrogate any force users that the empire may capture during an event. When capturing a force user, remember to strip them of their saber, as well as any comms they may have. Additionally, bind them to force-proof cuffs or a shock collar so they cannot escape easily. If the Prisoner does not comply, you have permission to KOS them.
When in the interrogation room, bind them and lock them to the wall, and begin the interrogation. You should read The Interrogation Guidelines before proceeding with interrogating a Jedi. Here is the Interrogation Guidelines simplified:
What is your name and rank in the order?
Who is your master/mentor?
Do you have any younglings/apprentices?
Where do you come from?
Do you know the location of any other force users/holocrons?
What was the purpose behind your attack/mission?
if they do not answer your questions you may use interrogation tactics such as cutting hands, shocking them, burning them, mental torture, etc.
Do not perform any NSFW, ERP, or anything considered extreme. Doing so will get you punished
ID Checking
Inquisitors only have a Clearance ID. They can be Clearance ID checked anywhere on the ship unless they are at or behind Temple Check Point. Inquisitors cannot run into TCP to avoid an ID check. Refusal to present the Clearance ID will result in the Inquisitor being marked as treasonous.
Who can go past Inquisitorius Checkpoint
Purge Troopers/Inquisitors
Shock Security - Can enter if following an AOS, (Must comms that they are doing so, and must leave as soon as the AOS has been fulfilled) SHK PVT may ONLY guard TCP if granted by Lord VIII+/Purge Captain+
All High Command
Death Troopers - (They have to be guarding a VIP and only the two highest DT can enter with the VIP. If DT are guarding IQ High Command or SHC, then all guards are allowed past the checkpoint.)
Any CCs with a lightsaber
ISB while doing an investigation
Temple Code System
The purpose of this System
To ensure the security of all within the Sith Temple, All codes can be called by any
Purge CPT+/Master II+/Member of The Shadow Blade/VCMDR+ when any unauthorized Personnel breach into the Temple
Drills may be conducted, but only with permission of an IQ Overlord+/Purge COL+
Codes:
Temple Code Green: The Temple is secured and all hostiles have been neutralized or contained. You're back to your normal duty.
Temple Code Yellow: Hostile Intruders are confirmed and engaging. All IQ/Purge are to mobilize and neutralize the threat.
Temple Code Red: Critical alert, Temple under lockdown. Holocron/Artifact/Sith Intel has been compromised/stolen from the Temple Vault/Archives. All IQ/Purge must prioritize the immediate recovery of the object and eliminate/detain the Intruders.
Temple Code Black: All Personnel must evacuate from the temple and await further orders from command regarding re-entry or relocation.
[Can only be called by VCMDR+]
When wanting to use the Skill Tree Click E and go to the Top Box and Left-Click; this will bring you to a few options, click view Skill Tree .
The First Cube will be called Character Stats. Left-click on this to view your options, your selection will be Health, Shield & Speed.
All of these abilities are allowed except for Kyber Slam, Lighting Coil & Sonic Discharge. These powers are strictly for IQHC.
No exceptions will be made when using these powers.
Forms are one the most important things in being an Inquisitor because without a form you are unable to block the enemy's incoming fire and are easier to kill.
Extra Powers
Force Abilities restrictions can be seen on Inquisitorius hub
Ravager
The path of Ravager is where the Inquisitor goes to master the blade. This can prove to be extremely effective in increasing blade damage, and reducing force Usage
Final Blow is only to be used by IQ VCMDR+ (Lore)