Innovative Pedagogical Practices: STEAM Education
This course aims to respond to the need for knowledge of more complete multidisciplinary learning activities and the acquisition of 21st century skills, using a pedagogical approach according to the BSCS 5E model in an integrated STEM perspective.
In this course, participants will gain a practical understanding of what STEM is and how it differs from STEAM.
Participants will explore STEAM-style exercises collaboratively, exploring digital tools for microprocessor programming (Micro:bit/Arduino) and sensors for the development of learning activities that promote active and innovative learning.
At the end of this course, participants will have developed their own strategies and activities, to be incorporated into future planning of their didactic-pedagogical activities, promoting the development of skills in STEAM Education.
1st edition: 19 - 24 February 2024
2nd edition: 24 - 29 July 2024
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Engaging classes with free digital tools
The course objective is to contribute to the implementation of the action plan for digital education 2021-2027, using a set of digital tools for educational purposes
Learn intentionally how to integrate tools into your lesson plans, improving teaching methods that use technology and digital resources. Simultaneously cultivate your proficiency in different digital tools as educational and professional enrichment.
During the course you will develop an understanding of various tools and at the end you will be able to create multimedia educational content.
Participants will also be presented with some web tools and technologies that promote digital accessibility for people with disabilities.
1st edition: 12 - 16 February 2024
2nd edition: 1 - 5 July 2024
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