Sereno de mi Mente is a walking simulator with puzzles in first-person and 3D, developed using Unreal Engine 5.1. The director and 3D artist had been working on world builiding two months before the programmer, musician and myself integrated into the team. We worked full time during one month to implement all audio and programming. The game was exhibited during April 2023 on CheLA.
Unreal Engine 5
Blueprints
Git
FMOD
Audition
Izotope RX
Blender
Director: Franco Verrascina (@FrenetikVoid)
Sound Design / Programmer: Ignacio Llacay
Music: James Ferraro
3D Artist: Federico Bona (@whosfd)
Programmer: Tobias Lonardi
Audio Production & Post-Production (recording, clean up, editing and post-processing)
Dialogues
Foley and Sound Effects
Ambiance
FMOD Parameters
Unreal Engine Physics Materials and Surfaces
Game audio programming: Was in charge of generating the necessary blueprints for interactive audio
Enter/Exit, Look and Interact Triggers.
Spline Movements.
Volume attenuation relative to collision force.
Physical Surfaces & Physics Materials.
Timeline Animations
Gameplay programming: Contributions to the team's Programmer with developing blueprints for gameplay features.
Introduced, implemented and supervised version control system and team collaboration using Git in order to allow all team members to work simultaneously and remotely.
Contributions to the team's Game Artist with producing some 3D Assets for the game.
High to low poly workflow, using Blender for modeling & UV Unwrap.