Oversee, manage and prioritize 15+ client accounts, projects and deliverables — including ventures, startups, scale-ups and global clients — ensuring seamless coordination and timely delivery.
Break down high-level business objectives into actionable plans (WBS); define SMART goals, estimate scope and budget, allocate resources and manage recruitment. Adapt Agile, hybrid and Waterfall methodologies to day-to-day execution.
Product management: work across strategy, brand, product development and traction; manage product lifecycles for videogames, VR experiences, mobile apps, websites, e-commerce and digital marketing.
Account management: act as primary client touchpoint through the full project lifecycle (proposal → delivery), handling monitoring, reporting and forecasting to maximise value and customer satisfaction.
People management: lead and grow a creative team (5–15 people) in a high-growth environment; run planning sessions, daily standups and retrospectives; coordinate resource planning and hiring while fostering cross-team communication and creativity.
Led the development of the interactive educational game "Balancing the Grid" for UK’s ESO National Grid, serving as both Lead Developer and Project Manager.
Provided key technical input for project planning, estimating requirements, project timelines and milestones, defining a production plan and project priorities. Successfully managed the production of the project, ensuring alignment with the client's timeline, key messages and learning outcomes.
Managed a team of three developers, a UX/UI Designer, Animator and Graphic Designer.
Developed the game using Unity Engine in 2D for mobile and web platforms, including day-night cycle, weather system, and electric power system, inputs and UI, among others.
Supervised team collaboration, using Git for development with Git and Asana for project management.
Participated in daily project meetings as Lead Developer and PM in English.
Integrated visual assets, animations, and sound effects into the game.
Collaborated with the team to fix technical issues and provide QA.
Unity C# Programmer working on an educational 2D videogame targeted for kids.
Integrate assets and improve existing code to conform with client's requirements.
Identify and fix code errors and test game functionality.
Image and audio editing of textures and clips using Photoshop and Adobe Audition.
Audio recording, cleanup, editing, postprocessing and mixing of Foley, Sound Effects, Ambience, Dialogues and Music. Implemented on Unreal Engine 5 using FMOD as middleware (Foley, SFX, VO) and developed blueprints for interactive audio.
Also assisted with gameplay programming and 3D Art.
Personally made all the assets: C# Scripts, 3D models, Audio files. Integrated them on Unity HDRP.
Seamless portals
High to low poly workflow: Blender - ZBrush - Substance Painter.
3D Scanning and retopology.
VFX painting texture sheet animation in Photoshop and integrating with Unity Particle System. Also created some shaders using Shadergraph.
Audio recording, cleanup, postprocessing and Unity Integration with FMOD of Foley, Sound Effects, Ambience, Dialogues and Music.
Unity development for mobile devices (Android platform).
Continuous Speech Recognition and Pronunciation Assessment with Vosk API Speech-To-Text)
UI Programming
Gameplay Programming: Ranged Combat
Scriptable Object Game Architecture
Google Sheets to Unity Tool.
Unity development for mobile devices (iOS platform).
Single shot Speech Recognition and Pronunciation/Reading Assessment with Azure API Speech-To-Text)
Fast Prototyping using Unity and Figma.
Gameplay programming: Ranged Combat, Inventory, Equipment & Grid Building systems.
Game Design Document writing.
Narrative Design Script writing.
Budget & Estimation.
Photogrammetry and 3D Scanning on Real World Locations.
Visual Story Map.
Budget & Estimation.