Merlin is an educational 3D low poly mobile game with AI Speech Recognition and ranged combat developed in Unity for Android. Set in a magic castle, you become a young mage apprentice who must read new spells to learn and use them against your enemies in fights.
The main goal was to develop a prototype in which to test the capability of a game with speech recognition to allow kids to learn and practice the ability to read and write, as well as framing the experience more in fun and narrative than creating a purely educational game.
Unity
C#
Git
Trello
Vosk API
Microsoft Azure API
Product Owner: Natalia Meta
Game Developer / Game Design: Ignacio Llacay
Game Artist: Federico Nessi
Educational Content: Florencia Aguirre
Microsoft Azure API integrated in Unity for Speech Recognition.
AI Speech Recognition was used to evaluate if the speech was correct or incorrect, by comparing Speech-To-Text recognized text to the assigned text.
Mobile Devices (Android and iOS)
Developed 4 prototypes for different levels of the game, testing out key content relative to gameplay & education.
Real-time Ranged Combat
Inventory and Equipment System
Grid building system
Worked alongside a teacher/investigator in preproduction and after creating prototypes to keep game design in line with educational content.
Wrote a script for the game, based on many ideas, linking narrative and educational content, written by the team before I joined.
Game Design Documentation
Figma Prototyping
Figma Prototype to show and test a turn-based combat for kids to learn and practice basic math in a fun context.
Recommended testing in 2D & Figma instead of 3D & Unity to get a faster product view and iteration. We were even able to conduct playtesting with kids from our target audience in order to evaluate with the teachers and
Prototype for a mini-game for kids to practice math constructing a raft by collecting and placing wood pieces to form a logs.
Pick-up world items
Inventory & Equipment System
Grid Construction System
Prototype for a mini-game for kids to practice math (multiples) shooting with a bow and arrow against a sea monster with many heads.
Procedural Monster Generation relative to multiples.
Aim & Shoot (Press & Hold)
Mobile device, iOS platform.
Prototype for starting mini-game in the Title Screen that would open the game, drawing inspiration from a letter soup, where kids would practice writing and reading.
Drag and Drop mechanic
Microsoft Azure Cognitive Services Speech Recognition was used to convert Speech To Text and then evaluate if the word was well-read or not.
Mobile device, Android Platform