Delirio Circular is a first-person puzzle atmospheric 3D game set in a desolate and labyrinthic building, where you discover yourself trapped in recursive paths and strange loops from which you must find the way out.
The videogame was solo developed, together with all its assets, in 2021 during 8 months as my final project for the bachelor's degree in Image and Sound Design.
Unity 3D
C#
Blender / Maya
ZBrush
Substance Painter
Photoshop
Photogrammetry
Unity Particle System
Unity Shadergraph
Audition
FMOD
Game Design / Game Audio / Game Developer: Ignacio Llacay
Programming using C#
Non euclidean space: infinite corridors using invisible portals to create a seamless loop.
Features 4 different levels, unblocked by solving a puzzle.
Puzzles involve looping paths. They are solved by combining movement with look mechanics, exploration and listening to audio cues.
The environment art combines photogrammetry & LiDAR Scans with traditional 3D models using high to low poly workflow and retopology.
For the art style I experimented with combining natural decay painted in the textures with "digital decay", experimenting and intervening the 3D scanning process to generate glitches.
Manual retopology of the 3D scans to run smoothly on real-time.
High to low poly workflow, using Blender for modelling & UV Unwrap.
Physics systems in Blender to create a rigidbody simulation integrated in Unity
Unity Shader Graph to create a water ripple shader.
Texture sheet animation with Photoshop integrated with Unity Particle Systems
Audio Production & Post-Production (recording, clean up, editing and post-processing)
Dialogues
Foley and Sound Effects
Ambiance
FMOD middleware
The game was exhibited on Dicember 2021 in CheLA using an installation format, using back projection on a traslucent fiberglass dome I built in 2019.
Previous Releases: