June 17, 2024

 Designing for Children's Rights and Digital Wellbeing:

An Agenda for Research, Policy and Practice

Held at ACM International Design and Children Conference at TU Delft, Netherlands


Child well-being is defined in many different ways. In a broad sense, well-being describes the determinants of a good life for children, the promoters of growth and development, and factors that enhance a child’s feelings of happiness and satisfaction with life. 

Definitions: For this workshop, we adopt UNICEF's definition of child well-being which takes a broad view: ''The true measure of a nation’s standing is how well it attends to its children – their health and safety, their material security, their education and socialization, and their sense of being loved, valued, and included in the families and societies in which they are born''.

While existing work has already tackled aspects of children's well-being, recent developments in digital technology accessible to children, largely enabled by Artificial Intelligence, have transformed the way children play, learn, and spend their time. These developments have created the urgency to understand how children's engagement with digital tools affects their fundamental rights, and how we can design digital tools that ensure children's thriving and the development of their full potential as one of the prerequisites for their digital well-being.

Main question of this workshop: What does the community envision for the future of children's well-being?

To address the above-mentioned questions, we organize our approach into three strands, as follows:


This workshop aims to create an agenda to address the need for research, design, and practice.

We invite researchers and practitioners from academia, industry and policy to reflect and advance the agenda for the future of children's digital well-being. We invite submissions in the form of short papers (2-4 pages excluding references). 

All submissions will be due on April 15, 2024 (AoE), and need to be formatted according to the ACM Master template (single column). Please see details about the Call for Participation and Submissions [here].

At least one author should be registered to the workshop.



 Keynote Speaker 

Elisa Rubegni

Dr. Rubegni is Associate Professor at the Department of Computing and Communication of Lancaster University, UK. She is leading the interdisciplinary research group namely Technology Innovation Community and Children (TICTAC). Her research falls within the areas of human-computer interaction (HCI), user experience research, and child-computer interaction. Dr. Rubegni work has shed new light on how to design and incorporate technology into everyday practices and aims at developing innovative critical perspectives in user experience research across diverse application areas, ranging from education to health care. Dr. Rubegni has garnered appreciation within the Human-Computer Interaction international community, evolving into a pivotal and respected member. She serves as an Associate Chair at the ACM CHI conference since 2016. Additionally, she is a member of the ACM Interaction Design and Children steering committee and leading the equality, diversity, and inclusion group. 

 Lightning Talk

 Judith Okonkwo 

Judith Okonkwo is a Technology Evangelist and Business Psychologist with experience working in Africa, Asia and Europe. She sits on the Board of the European Organisation Design Forum, and Judith is a member of the World Economic Forum’s Global Future Council for the Metaverse, and a Chen Yidan Visiting Global Fellow at Harvard’s Graduate School of Education.advises Startups, not-for-profits and SMEs on emerging technologies. In 2016 Judith set up Imisi 3D a creation lab in Lagos focused on building the African ecosystem for extended reality technologies (AR/VR/MR), and connecting XR communities across the continent. The lab provides learning opportunities and access to XR resources for creators and enthusiasts, while supporting engagement and adoption by the wider community, and consulting and content creation for industry. In 2017 she set up AR/VR Africa which holds large XR events on the continent, the most recent - the 2022 AR/VR Africa hackathon - had participants from 42 African countries. In 2021 Imìsí 3D organised the first African Delegation to a global XR event, the African Delegation at Laval Virtual 2021.

The Venue

TU Delft

Mekelweg 5, 2628 CD Delft, Netherlands

Lightning Talk