GAS 2025 Organization 

Organizing Committee

Jeremy Bradbury

Antonio Bucchiarone

Carlos Cetina

Kendra M.L. Cooper

Beatriz Marin

Mathieu Nayrolles

Biographies

Jeremy Bradbury is a faculty member at Ontario Tech University in Oshawa, Ontario, Canada. He is the leader of Ontario Tech’s Software Engineering & Education Research (SEER) Lab and is a principal investigator in the Human-Centred Computing Lab. Prof. Bradbury’s research focus includes utilizing Artificial Intelligence (AI) to personalize serious games and improve software education. His research lab develops open-source serious games for learning programming and software development practices.


Antonio Bucchiarone is a senior researcher at the Motivational Digital Systems (MoDiS) research unit of the Bruno Kessler Foundation (FBK) in Trento, Italy. His main research interests include models, languages, and techniques for the development of adaptive and collective socio-technical systems, as well as motivational digital systems based on gamification. He is a senior member of the IEEE and serves as an Associate Editor for IEEE Transactions on Education, IEEE Software Magazine, the IEEE Transactions on Games (ToG), and the IEEE Transactions on Intelligent Transportation Systems (T-ITS).


Carlos Cetina is a Professor with San Jorge University and the Head of the SVIT Research Group. He is also Honorary Associate Professor with University College London. He received a PhD in computer science from the Polytechnic University of Valencia. His research focuses on software product lines and model-driven development combined with search-based software engineering. His research results have reshaped software development in world-leading industries from heterogeneous domains ranging from induction hob firmware to train control and management systems. Recently, his research focusses on search-based game software engineering to tackle the challenges content generation and bug location of the video game industry. More information about his background can be found at his website: http://carloscetina.com


Kendra M. L. Cooper is an Independent Scholar whose research interests are in software and systems engineering (requirements engineering and architecture) and engineering education; these topics are explored within the context of game engineering. Current topics include the modelling, analysis, and automated transformation of complex game systems using formal, graph based methods. She has co-edited/edited several books: "Computer Games and Software Engineering" (2015), "Software Engineering Perspectives in Computer Game Development" (2021), and "Software Engineering for Games in Serious Contexts" (2023). Dr. Cooper has co-organized/organized ICSE Workshops on Games and Software Engineering (GAS 2012, GAS 2013, GAS 2015, GAS 2016, GAS 2022, GAS 2023, GAS 2024) and served as the Track Chair for the Technical Game Development track in the International Conference on the Foundations of Digital Games (FDG 2024). She received a Ph.D. in Electrical and Computer Engineering from The University of British Columbia, Canada.


Beatriz Marín has a Phd in Computer Science from Universitat Politècnica de Valencia - Spain (2011), with more than 20 years of experience in teaching, academic management, and leading research projects. She has been project manager in companies, senior researcher, professor of undergraduate and graduate students, director of research projects, and coordinator of research and master grade at Universidad Diego Portales - Chile. Nowadays, she is working as senior researcher of the Valencian Institute of Artificial Inteligence (VRAIN) - Spain. She has more than 70 scientific articles in the software engineering area, particularly in the areas of conceptual modeling, software testing, model-driven software development, empirical software engineering, and gamification. She participates actively in scientific committees of national and international conferences, and also in journals of recognized prestige. She has experience participating as chair in different international conferences, general chair of workshops at ICST and POEM conferences, and as a PC chair of A-TEST workshop, LEARNER workshop and QUAMES workshop during the last years.


Mathieu Nayrolles is a highly experienced technical leader and data scientist with more than a decade of experience. He obtained his Ph.D from the Intelligent System Logging and Monitoring lab (Concordia, Montréal, Canada) in 2018. He is now a Technical Director at Ubisoft where he dedicates his time to software quality, productivity, debugging, and profiling. As a passionate advocate for driving organizational change and democratizing data-science and machine learning in the video game industry, Mathieu has a unique combination of technical expertise, analytical skills, and management acumen to guide upper-level executives, development teams, and research teams to success. Mathieu has taught thousands of students and professionals and presented at various international scientific conferences, such as MODELS, MSR, CPPCON and ASE. He has also written several books on open-source technologies and delivered dozens of keynotes in scientific and industrial settings.


Contact:  

If you have any questions, please do not hesitate to contact the co-organizers by e-mail: icse.gas.workshop.2025@gmail.com.



Program Committee

In progress