Call for Papers: ICSE GAS 2025
9th International ICSE Workshop on Games and Software Engineering
Website: https://sites.google.com/view/icsegasworkshop2025/home
E-mail: icse.gas.workshop.2025@gmail.com
Also available here: PDF format
Also available here: PDF format
Games are a popular form of entertainment and, due to their interactive and immersive nature, can be used beyond their original intent. Serious games integrate entertainment with objectives in education, health, and the environment. Similarly, gamification enhances nonentertainment applications with game elements to foster behavioural changes, engagement, and motivation. This approach aims to improve workplace performance or facilitate real-life learning. The increasing adoption of gameful experiences complicates their design and development due to diverse users and mission-critical tasks. This complexity is heightened by a lack of theoretical grounding and frameworks. GAS 2025 aims to unite interdisciplinary researchers and practitioners to address the opportunities and challenges in developing entertainment games, serious games, and gamified applications. It provides a forum to explore issues intersecting software engineering and game development.
Bring together the greater communities of Software Engineering and Game Engineering in an interactive program that encourages discussion and scholarly debate from interdisciplinary perspectives.
Identify and explore emerging opportunities, research challenges, costs, and benefits for entertainment games, serious games, and the gamification of traditional (non-games) applications and activities.
Identify and explore emerging research challenges, trends, costs, and benefits of games or game-based applications with SE techniques.
Generate a new research agenda, identify topics of interest for this community, and how future workshops and social media groups may explore these topics.
GAS 2025 welcomes submissions addressing topics at the intersection of software engineering and entertainment games, serious games, and gamification. Topics include, but are not limited to tailored, interdisciplinary approaches on:
engineering activities (requirements engineering, architecture, design, testing, playtesting).
umbrella activities (adherence to standards (e.g., Code of Ethics), build management, configuration management, lifecycle processes (e.g., Agile, DevOps), traceability).
adaptable game development and game play.
artificial intelligence in game development and game play.
biometrics in game development and game play.
competitions (e.g., game jams).
data analytics and visualisations.
domain specific languages and formal methods for games.
emerging approaches for testing games.
games in the metaverse and virtual environments.
maintenance and evolution of games.
metrics for game development.
model based representations, analyses, and transformations.
monitoring, analysis, and visualization of game play data at scale.
procedural content generation.
QoS properties (e.g., accessibility, privacy, user experience)
qualitative and quantitative impact evaluation methods for games
re-use in games (e.g., franchises, modding, product lines).
software engineering education and training.
tools, infrastructure, and services.
GAS 2025 is accepting three types of submissions:
Long Research Papers: max. 8 pages.
Short Research Papers: 4 - 6 pages.
Extended Abstracts (e.g., demo., position statement): max. 2 pages.
The submission formatting instructions for both LaTeX and Word users must strictly conform to the IEEE Conference Proceedings template, specified in the IEEE Conference Proceedings Formatting Guidelines (title in 24pt font and full text in 10pt type, LaTeX users must use
\documentclass[10pt,conference]{IEEEtran}}
without including the compsoc or compsocconf options). The template is available click HERE.
All workshop papers should be submitted electronically in PDF format through the EasyChair workshop website (click HERE). The submissions will be desk checked to ensure they meet the submission requirements (e.g., page limitations, format) and are within the scope of the workshop. A single blind review process will be used.
The accepted papers will become part of the workshop proceedings. The official publication date of the workshop proceedings is the date the proceedings are made available in the IEEE Library. This date may be up to two weeks prior to the first day of ICSE 2025. The official publication date affects the deadline for any patent filings related to published work.
If you have any questions or wonder whether your submission is within scope, please do not hesitate to contact the co-organizers by e-mail: icse.gas.workshop.2025@gmail.com.
Submission deadline: Monday Nov. 11, 2024 Monday Nov 18, 2024 (extension)
Notification of acceptance: Sunday Dec. 8, 2024
Camera-ready version: Wednesday Feb. 5, 2025
Organization
If you have any questions, please do not hesitate to contact the co-organizers (icse.gas.workshop.2025@gmail.com).
Organizing Committee
• Jeremy Bradbury, Ontario Tech University, Canada
• Antonio Bucchiarone, Fondazione Bruno Kessler (FBK), Italy
• Carlos Cetina, Universidad San Jorge, Spain
• Kendra M. L. Cooper, Independent Scholar, Canada
• Beatriz Marin, Universitat Politècnica de Vaència, Spain
• Mathieu Nayrolles, Ubisoft Entertainment, Canada
Program Committee
Leaders in the international community spanning academia, research labs, and industry form the program committee. The complete list is available at the GAS 2025 homepage (see above).