The 4th Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools
Schedule
2020.11. 23 along with ICCE online virtual conference
The 4th Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools
November 23rd, 2020
Accepted papers:
Time for each paper: 20 mins ( 15mins presentation+ 5 mins Q &A )
The time zone for ICCE2020 will be based on GMT+8: China, Singapore, Taiwan, Hong Kong, Malaysia, Philippines, etc.
13:00- 13:10 Opening
13:10- 13:30
W04-01 Development and Evaluation of a Computer Supported Collaborative Learning Tool for Teaching Activities Using Educational Board Games
Yu-Chi CHEN & Huei-Tse HOU
13:30- 13:50
W04-02 Development and Field Testing of a Narrative-Centered Digital Game for English Comprehension
Jenilyn L. AGAPITO, Dominique Marie Antoinette MANAHAN, Ma. Monica L. MORENO, Jose Isidro BERAQUIT, Ingrid Yvonne HERRAS, Kevin Arnel C. MORA, Johanna Marion R. TORRES, Ma. Mercedes T. RODRIGO
13:50- 14:10
W04-03 Development of a mobile ten frames app for Philippine K-12 schools
Debbie Marie B. VERZOSA, Ma. Louise Antonette N. DE LAS PEÑAS, Jumela F. SARMIENTO, Mark Anthony C. TOLENTINO & Mark L. LOYOLA
14:20-14:40 Break for 20 minutes
14:40- 15:10
W04-04 Playful Learning and shared Computational Thinking: the PaCoMa case study.
Andrea VALENTE, Emanuela MARCHETTI
15:10- 15:30
W04-05 Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners’ Flow Experience, Learning Anxiety, and Performance– A Preliminary Study