During the Day 2 workshop, you will be given a hard copy of a template for planning a PL event. The template has been created to help you plan your own PL event/s. It has sections for different factors that you might have to consider when planning your PL event/s, such as the event's intended audience and planned schedule.
You can view and download a digital copy of the PL Event Template from here.
You can complete parts of this template throughout the different sessions during Day 2. At the end of Day 2, we will ask you to share your plans for the PL event/s that you will run and you may want to use this template as a guide when explaining how you will organise and run the PL.
The main factors that you are likely to have to consider when planning your PL event, which are all different sections in the template, are:
We have uploaded an example of a completed PL event template, which you can view and download from here.
We have completed the template using an example of a 1-day workshop for teachers held at the university. In this example workshop, 25-30 teachers would come to the university for a workshop held from 9am - 4pm. In the workshop, teachers would learn about some key computational thinking concepts: sequences, loops and conditionals. The teachers would also learn about three different approaches for teaching these concepts: unplugged, puzzles and projects. The intended audience for the workshop would be primary and high school teachers that are completely new to the learning and teaching of coding and computational thinking.
The completed template is given as one example of how the template could be filled in and you may fill in your template completely differently. For example, you may be planning a PL event that involves regular 1-hour after-school sessions with teachers only from your school. Another example of a PL event that would be different to a 1-day workshop is an online event that could be attended by teachers from all over the state.