Path Points => The points on the map that the NPC must pass through.
Is Looping? => Repeat the route. some problems, use it from AI BP.
Wait Time => How long it waits in each position.
Closets => The closets they need to check.
Patrol Path => The route he takes.
Is Looping? => Repeat the route. a problem, checked means no repeat
Min Player Distance To Attack => no comment
Patrol Speed => Normal travel speed
Wait Time => The waiting time at each point
Chase Speed => no comment
Min Player Distance To Chase => no comment
Kill Players? => If you are caught, you can no longer move
Add as many locations on the map as you want the NPC to visit
Select and modify the location of the points
only if you want to investigate
if it does not exist