Change Player Character
- Open your Character Blueprint
For multiplayer.
Players must see something when they look at you. [for first person bp.]
Otherwise, skip this step
Players must see something when they look at you. [for first person bp.]
Otherwise, skip this step
2. Select Mesh (your third person character mesh)
Before
After
Set your skeletal mesh
if not set
Before
After
Set anim class
if not set
Update Location & Rotation
Location : -0.247063 | -0.029354 | -93.600212
Rotation: 0.0 | 0.000007 | -90.000183 °
Update Owner No See
3. Open FirstPersonCharacter
<== You can see the location in the picture.
4. Copy AIPerceptionStimuliSource
5. Paste AIPerceptionStimuliSource
Add AIPerception to your character bp.
6. + Add Component
Click Add Component and select AC Hide Under Bed
7. Add Interface
a) Select Class Settings.
b) Click Add.
Select BI_HideUnderBed
8. Copy/Paste Events
Go back to FirstPersonCharacter and copy these events from event graph.
Before update
After update
Paste the events on your player character blueprint.
update bad nodes:
First Person Camera => Your First Person Camera
Skeletal Mesh => Your Skeletal Mesh
9. Edit GameMode Default Pawn Class
In your level, if you haven't added the blueprint of your character, then add it.
Click on Defauld Pawn Class and select your PawnBlueprint
In level, if you don't see the World Settings tab you can open it like in this image.
The tab will be visible close to Details tab
Not good
It is best for the camera to be more to the left,
not to intersect with the character's capsule.
Good