Armed Dragon

Easily fields multiple large bodies and can play through ht well, but almost always uses its entire hand to combo. Synergizes incredibly well with the Dragon Rulers and can make use of other WIND Dragons like Harpie's Pet Dragon - Fearsome Fire Blast, Heavenly Zephyr - Miradora, and Dragunity Arma Gram. Also works nicely with the Dragunity engine due to the additional Dragons, and Gram being a powerhouse.

General gameplan: Utilize the numerous Lv7 bodies that the dragons provide to make Baronne and Dracossack, then make RBS. Ideally you hold the NS for as long as possible so that you can make Apollousa, but it's not always possible without opening Terrortop or Pile.

Example combos:
Terrortop + Pile + any dragon = Apollousa + Baronne + Crystal Wing

Armed Dragon Thunder LV3

Level 3 WIND Dragon/Effect 1200/900

This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card. 

Drawing is really good in this variant since you lose practically your entire hand in order to play. Can also help to unbrick bad hands with its on-field effect.

Run 1-2

Armed Dragon Thunder LV5

Level 5 WIND Dragon/Effect 2400/1700

This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand. 

Mainly searches Pile, Tempest, or Fearsome Fire Blast, but can also just grab another Armed Dragon Thunder monster if you have more discard outlets. Quite versatile.

Run 1-2

Armed Dragon Thunder LV7

Level 7 WIND Dragon/Effect 2800/1000

This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand. 

Can search Flash or Pile for extension, or one of the other Armed Dragon Thunders for discard fodder.

Run 1-2

Pile Armed Dragon

Level 7 WIND Dragon/Effect 2800/1000

You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn. 

The main combo piece. Allows you to trigger the effect of any Armed Dragon Thunder monster by sending it from the Deck, and the ATK boost is nice to have Turn 2+.

Run 1-3

Armed Dragon Flash

Quick-Play Spell

Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn. 

E-Tele but only for LV3. A free body is a free body, and this is searchable off LV7.

Run 3