Laminar takes feature requests for X-Plane12: see article below
The new Blackhawk Add-on is a complete overhaul and makes it a most versitile heli platform for X-Plane.
The makers include a fully functional system with every module working, from moving map to radar warning, functional Machine Guns and crash modelling. Khamsin's carrier is being stretched out to a functional sea based platform with military A.I. traffic, floating in formation with a whole battle group. The land based variants receive a fully modeled air base. Also included is a heli-specific XPRealistic Plug-in.
UH-60 version 3.0
One of the attempts of the team that modifies the original BFDG blackhawk model is bringing the proportions and angles of the cockpit to its right position. Panel size, shape and tilt are now going with the official measurements taken from a real life scan. So are the crews being scanned initially, and their animations added in a sequential step. This will bring in action crew representation rather than those stiff still seating passenger-like soldiers which we know and hate from previous versions.
New Product Branding by global meaning of the product (30 nations)
Cockpit Panel, Doors, Interior Cabin and Equipment completely overhauled
Every equipment, every detail re-modelled, many items added.
now with real 4K Textures, all with PBR materials
U.S. and international model A and L-variants now, representing 2500 active real life operated models
New Control Menu, for model variant config, view cam sets, crew chief operating, unit patches, mission planner, ground ops, etc.
Interior variants re-modelled in all details (Seahawk Equipment varies completely from Pavehawk)
Door Animations and Equipment changes now happen with direct touch instead of using menu clicks
Additional Equipment (Sensors, Self-Defense, Utilities) added on the outer fuselage
Weight & Balance now directly affects power management, with configuration changes over the internal Control Menu
Integrated Helicopter-specific Controller Setup Menu: Sensitivity of Pedals, Stick and Collective, hardware profile adjustment, assignable exclusively to the blackhawk (will add own x-plane class of settings)
all levers, knobs and switches now rotate, clack and ping correctly. Start-up procedure now with correct lever handling and animation.
rotor blades now coning, flexible from parked lose hanging to high speed rotation shape
side windows now bowed and reflecting
front and tail gear suspension work now
recovery procedure (upper panel levers) now implemented
flights now start fully configured with pre-chosen equipment and payload, ground staff and crew chief in default exterior position. Configurations changes no longer done by Menu Tab
additional systems (middle lower console) now functional: specs here soon.
Dynamic Crew sets with variety of uniform designs, patches and gatches, modeled in detail
Animated Crew
First Person Pilot model on/off function (hands and feet are moving with flight controls)
New FMOD 3D-Surround Sound Set and XPRv2-Flight Dynamics Response Profile:
improved sounds for the current 2.5version (not surround) can already be downloaded here:
https://drive.google.com/drive/folders/1Zlao9fhaGj1fjqaT4Y9vV5Eyp320xtLY?usp=sharing
advanced Indoor lighting system (dome light, panel and instruments illumination, crew compartment)
Intercom for Co-Pilot Voice Assistance for Checklist and warnings, Crew Talk.
Missions (fire fight, SEALs ops, border control with moving ground units, carrier ops rescue, marine one, sea pirates defense, airshow)
Movalbe Ground Equipment and Crew (replaces default ground traffic)
retractable fuselage parts for maintnance allows access to rotor engine and nose avionics systems
character switching (become a crew chief, ground crew or machine gunner in first person
touchable/operable elements (fueling, Tug, GPU, Cargo)
machine gun controlled by mouse (view switches to gunner position), you still can fly with your flight control hardware or assign autopilot
unload passengers or cargo to specific place script (activation releases door, starts sounds and moves the objects)
armed blackhawk: working machine gun, rockets, hellfire, anti-sub torpedo, chaff and flares
added Jayhawk-variant with external anti-submarine pylons and sensors
preparing functionalities for UH-60M: FMS, MC, MFDs with Moving Map and FLIR
paint shop for additional liveries to create
crash modelling, 10 animated accident scenarios
seahawk now collapsable/extendable, rotor blades and tail can be folded for carrier or hangar parking
wingman (up to 2 additional helicopters flying with you)
particle system: downwash animation for dust and water
in cockpit manual and mission kneeboard (flippable pages)
ingame tutorial flights with instructor (pre-recorded replay with instructor's voice)
preflown aerobatic manoevres as replay study, you sit live on copilot seat and pilot talks!
blackhawk-specific campoints, pre-assigned
Carrier Elevator can be manually operated
Ground Crew can move helicopter around
Aircraft carrier update (by Khamsin Studio). Can now be used as default starting point. 5 Locations available: Hawaii, Philippines, Mediterranian, Golf of Oman, Panama.
5 airbases with heli-specific details: San Diego CA. USCG Jayhawk Base and USN North Island and CVN-70 in port SH-70 Base, Nellis AFB NV. UH-60 Desert Weapons & Tactics Test Base, NAS Key West FL. , Tucson AFB Border Patrol Base, Hickham AFB Hi., Kane Ohe MCAS HI.. These come with High Resolution Terrain,which combine well with payware sceneries.
users can direct their wishlist to picaiolo123@gmail.com
test flights here: https://youtu.be/b3vTyWLURmY
v3.0 (will have a new Title) Release expected May 2021
USD 39,00 for v2.5 owners, 69,00 new customers
UH-60M Release expected July 2021, free for v3.0 owners, 69,00 for new customers
advanced illumination of instruments are an objective of the project
When it comes to heli flying, the choice of simulation platform has been and will be X-plane, mainly for the reason of its advanced Physics Modelling and experience helpers like XPRealistic, a very successful payware plug-in and our top award picker in 2020.
FSX and P3D were not very lucky in their attempt of providing helicopter flying. Despite this, there were a few developers who took the risk and came along with helicopter products. There was no alternative to FSX. X-Plane 9 and 10 at that time did not participate in the race for acknolegement within the sim community, living in a dark niche of rather special people who fiddled and griddled about things to improve. Until they released X-Plane11. This was a total game changer in a time where Microsoft retreited from the market and let Laminar Research get into their steps. in a few months only, over 100'000 users migrated to X-Plane and discovered a whole new world of realism. And they still are there.
When Microsoft announced its new FS2020 a shock went through the community, keeping developers just like consumers at high pulse of expection. The E3-marketing show simply took everyone's breath and it would take months to understand what's actually going on.
For the time being, X-Plane falls into a deep recessive Freeze, not willing to take up on the challenge und look for its own niche of continuing the business. Well. One of these niches is their helicopter modelling. So successful, that even Microsoft fears to compete it. Yes, Microsoft has plans to introduce such, but they are rigurosly fearing the requirements of quality needed to actually come up with something that looks like heli-simming. While their overall FS2020 fleet which still seems on FSX- level from an X-Plane user's point of view, they might first look into getting their fixed wings right before even thinking of the complex heli-environment.
Having said so, All points go and stay with X-plane when it comes to realistic helicopter flying. And it gets even better with our choice of plug-ins we want to give reference for: RKapps' XPRealistic Version2 Plug-in for X-Plane. A rediculous purchase amount of 30 Dollars that skips amateurs into professionals and provides the most sophisticated dynamics effects to both fixed wing aircraft and helicopters without the need for VR or hydraulic simulation equipment.
The meaning of having this plug-in is validated so high, the base simulator modelling becomes somehow secondary attention, as without XPR, flying becomes as boring as rail driving. The shaking, the vibrations, the restisances, the sounds, it all is part of flying, and no sim developer ever took this element into their core engine. Roy Kronenfeld, a private pilot and parachuter instructor himself combined his will for better realism with his software engineering skills. He created this plug-in in a short period of time, based on LUA-scripting and later completely in C++. Being part of the beta team ourselves we pushed Roy into the right directions, with no merci. We wanted it right, and he did it right.
Today, an estimated 50'000 users have purchased XPR and they don't ever wanna go back to default. We give XPR a five star review award.
Re-visiting X-Plane11 after playing around with the new FS2020 has brought forgotten features to light, things that actually do work and deserve more of our apprecitation. One of them is the fully operable and default Aircraft Carrier in X-Plane, originally designed by French Developer Khamsin and ported into default XP11. Let's take a tour of this almost forgotten super nugget, cruising some miles off Maui's shore.
Appearance
Opening the default map shows that either an aircraft carrier or a frigate being around in nearly every part of the world. You find this fully operable platform not further away than some hundred miles off the world's coasts or much closer, performing its silent lethal presence. it floats at some 30 Knots through the seas and carries a full mix of ondeck and lowerdeck warcraft. Not only that it moves, it performs a balancing act against the sea forces and you can actually get sick just by standing on its deck. Lifts move planes up and down to the lowerdeck and i see a bunch of ground staff.
Operability
Approaching the carrier quickly gets recognized by its tower personnel contacting you before you get into defense fire. You better follow their instructions and land by the book. We are checking what can be done on bord, do the landing wires work? the catapult? is there a tower view? can i go to the lower deck? can i start my flight from a carrier? which planes work? any effects like steam or local noise?
Making it your departure airport
When chosing the NAVY's Seahawk flight will automatically assign to the Nimitz Class Carrier Group as starting point. Alternatively one of the Hawaiian Airbases when chosing it in combination with any of the included Training Missions.
Possibly Connect the Carrier with 3rd Party Airplane or Helicopter Add-on Products
The carrier is considered to become re-featured with the upcoming SH-70 Blackhawk (Update) and could play a major role in combination with that product, t if the developers decide to do so. It will be upgraded to a whole carrier strike group (Nimitz-Class with Air Wing, Ticonderoga-Class Destroyer, Arleigh-Burke-Class Defenders, Los-Angeles-Class Submarines, and a Logistics Tross to a helicopter's home base.
Some of the default features would then be picked up and extended to a wider range of operability. That includes some ATC additions, up to 7 warships in formation of the carrier strike group), Cargo Supply Operations, AI-planes taking off and landing, giving the carrier its full ICAO/TACAN-identity so you can operate it like a default airport, day and night lighting and you can navigate it from its own Tower office, even into San Diego Harbour if you like, worldwide docking positions will be implemented. It is yet undecided wheather weapons should be able to fire or not.The idea of having a living, fully operable carrier and getting into scenery hotspots will X-plane another upgrade.
docking positions are named:
CVN+nearest ICAO
From what we know, the Seahawk will be able to start off at blade retracted stand. The auto-start will manipulate the sequences from parking to ready-to-fly position. It is not clear whethe the lift to lower deck will be part of this.
Khamsin reveives our 5 of 5 stars review award for their Carrier and Frigate works.
We hope X-Plane 12 will allow us to start a flight cold and dark in the lower maintenance hall.