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HeidiNelt
Home
Blogs
Blog- Learning in Progress
Blog -FTISEdTech
Digital Citizenship
PBL by Design
Design Thinking
Teaching & Learning
Genius Hour: FTGenius
Flipped Class Tools
Digital Reading Strategies
Digital Writing
Inquiry
Note Taking Tools
Sketchnoting
Digital Notebooks
Classroom Management
Wonders
New Teacher Resources
Social Studies - New Standards
Example Units
Primary and Secondary Sources
Kentucky History
Fort Thomas History
Professional Resources and Articles
Science
Technology Tools
Apple Tools
Keynote
Pages
iMovie
Assessment
Augmented Reality
Coding
Apps
Micro:Bit
Robotics
Gamification
Assessment
Breakouts
Gamify Behavior
Student Game Makers
Google Tools
Google Sites
Ignite
Play
Jamboard
Google Slides
Infographics
Microsoft
Minecraft
Virtual Reality
Screencasting
Video Tools
Photo Tools
Podcasting
Making a Podcast
Schoology
Audio Tools
Makerspaces
3D Printing
Technology Integration Models
More
Home
Blogs
Blog- Learning in Progress
Blog -FTISEdTech
Digital Citizenship
PBL by Design
Design Thinking
Teaching & Learning
Genius Hour: FTGenius
Flipped Class Tools
Digital Reading Strategies
Digital Writing
Inquiry
Note Taking Tools
Sketchnoting
Digital Notebooks
Classroom Management
Wonders
New Teacher Resources
Social Studies - New Standards
Example Units
Primary and Secondary Sources
Kentucky History
Fort Thomas History
Professional Resources and Articles
Science
Technology Tools
Apple Tools
Keynote
Pages
iMovie
Assessment
Augmented Reality
Coding
Apps
Micro:Bit
Robotics
Gamification
Assessment
Breakouts
Gamify Behavior
Student Game Makers
Google Tools
Google Sites
Ignite
Play
Jamboard
Google Slides
Infographics
Microsoft
Minecraft
Virtual Reality
Screencasting
Video Tools
Photo Tools
Podcasting
Making a Podcast
Schoology
Audio Tools
Makerspaces
3D Printing
Technology Integration Models
Virtual Reality
Making Virtual Reality a Reality in Today's Classrooms -- THE Journal
MIT education researcher Meredith Thompson shares three vignettes of three different approaches to virtual reality in K–12: a social studies class in a suburban school district, a district-wide perspective from an urban school district and a class designed entirely around understanding and implementing VR for other classrooms.
What the Research Says About VR in Classrooms
Five research-based ways to use VR for learning.
Make Virtual Reality
CoSpaces Edu: Make AR & VR in the classroom
Discover how to use VR and AR for education and engage your students to learn by creating. Runs on mobile, tablet and desktop, including Chromebooks.
Be sure to check out the coding features
Tour Creator
Tour Creator makes it easy to build immersive, 360 tours right from your computer.
Challenge 2: Google Tour Creator
Ignite: It’s time for our second monthly play challenge! Make some time this August to play with Tour Creator from Google. With Tour Creator you and your students can create YOUR OWN VR tours…
Virtual Reality Tools
Google Expeditions
Imagine exploring coral reefs or the surface of Mars in an afternoon. With Expeditions, teachers can take students on immersive, virtual journeys.
Using Google Expeditions in the Classroom
Spread the loveGoogle Expeditions is a free app that is a teaching tool in virtual reality. Think of it as allowing students to take a virtual field trip to any place in the world, at any time in history. It is designed for classroom use, and it permits teachers to act as “guides” to their students in the virtual world. There is a script for the teacher to use as a guide, so this is not meant to be an experience where students wander randomly, but rather a guided expedition. This makes it easier to correlate the Expedition with instructional …
Discovery VR
5 best VR video lessons to engage your students in the classroom - Classcraft Blog
These 360-degree VR video lessons provide students with unique, global experiences without needing to leave the classroom — or buy an expensive headset.
The New York Times VR
Explore the library of 360-degree Virtual Reality experiences for yourself.
Reader Idea | New York Times Virtual Reality in the Classroom
Using virtual reality, or VR, in the classroom can help students learn about the world in a powerful new way, says Cayne Letizia.
www.bbc.co.uk/virtualreality
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