DIGITAL GAMES PROJECTS
DIGITAL GAMES PROJECTS
These are projects which I've sunk hundreds of hours into that I've done through the use of other games or programs, not necessarily games of my own making, but projects made in sandbox form using other games as the base.
Using a heavily custom modded Jurassic World Evolution 2, I concieved of and created Jurassic Parks of California, dubbed the Hadean Project: a collection of 6 parks scattered throughout the state. For over a decade, I had been working on designs for several era-specific dinosaur zoos that had their own theme, and modded JWE2 allowed me to create these parks in excruciating detail.
There are 5 parks, "Cretaceous Kingdom," "Hell Creek," "Jurassic Kingdom," "Morrison Formation," and "Kem Kem Beds & Flaming Cliffs," with a central hub world called "Valor Point" that contains a monorail station volcano hub that connects to the other 5 parks.
WIZARD101
Virtually Coded Haunted Mansion Ride
In the online MMO Wizard101, players can have their own houses and customize them with furniture. You can also create what is known as "castle magic," which is essentially a simple coding language allowing for loops and different mechanics to change your house. In the following video, I demonstrate a house I made which is a Haunted Fairgrounds, decorated with hand-placed objects.
The star attraction is the inside of the house: it's a ride! After pulling a lever, you are taken in a cart away on a haunted mansion ride complete with spooky ghosts and creatures to scare you! This was all done by coding sequences and spawning entities, and is made up of dozens of lines of invisible code. This was an exercise in level design and timing events.
The above image shows the amount of code used to make this happen. Blue cubes are "timers," which delay an action. Orange spheres are "reflectors" which can store up to 8 functions. Calling scripts to move countertops and a mannequin stand-in for the "player."
Going a certain direction before changing after a certain time, cameras tracking, objects/monsters being summoned at particular times. The end result is a movie-like sequence through a haunted house!
MINECRAFT
Hogwarts Great Hall
A large Minecraft replica of the Great Hall complete with switches to change the seasons of the Hall. Normal (torches), Halloween (Jack-O-Lanterns), or Christmas (Snow and Trees). A lot of redstone code to make this all work, shown in the video below!
Arena & Jason Voorhees
In my Minecraft server, I created a working arena with a variety of mobs to spawn. Including the ability to respawn discoverables in the world, such as Jason Voorhees after you defeat him in his shack.
Created in vanilla Minecraft with command blocks.
SKYRIM
Artistry Skill Mod
Skyrim mod made for personal use: craft works of art, tied to your Smithing skill and unique experiences. Begin as a humble artist crafting clay cups and simple charcoal rubbings, and grow into the greatest artist in all of Tamriel.
• Players can make a new carriable crafting station called “Art Supplies.”
• Creating works of art increases your Smithing skill. The higher your Smithing, the more elaborate and complex works of art you can make.
• There are several NPCs throughout the world who are now retroactively artists, such as Erik the Slayer. They have unique setups and art styles, and serve as vendors for the various new ingredients to make art supplies.
• Artwork is crafted with items that are alredy in the game, and there are now many ways to create/farm for them. Paints in inkwells can be made with different colored flowers. Using the paint gives you back an empty inkwell. Mining clay or stone allows you to create 3D sculptures. Chopping firewood allows you to create painting easels. Bags of grain can be turned into paper rolls at a windmill. Charcoal can be created with firewood at a smelter. All these ingredients can be used to create an infinite amount of artwork by accruing materials through normal play.
• Completing certain questlines, meeting certain characters, defeating certain enemies, and visiting certain locations will unlock the ability to make new unique works of art.
(For example: After completing the Dawnguard questline, you can paint Serana. There are two variants, only one unlocks. Which one depends on if she decides to become human or not.)
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