3D MODELING, TEXTURES,
and LIGHTING
3D MODELING, TEXTURES,
and LIGHTING
Fully rigged Spinosaurus model (2020 reconstruction). Made from an orthographic side view of the skeleton. Museum display modeled and lit fully by me in MAYA.
Custom shield texture made in Substance Painter for a Texturing college course. Model sourced from ElSopa's "Shields of Glory" mod for Skyirm.
3D Prop models made for the animated short film "THE DISCARDED," directed by Ben Hahn.
G:STEM MODEL CONVERSIONS
This video is a showcase of the vertex-edited models from STE (2004) to STEM (2021-Present) for Godzilla 2000 in STE Melee. The amount of vertices cannot be changed whatsoever, however we found ways to bypass these limitations. Such as adding submeshes from other monsters and grafting them onto another model, and using the higher poly Godzilla: Unleashed (PS2 and Wii) as a base by converting them to the 2004 STE model format.
GODZILLA MILLENNIUM (2000)
Model: Zack Hawkins, Carter Goetz
Texture: Iris Baker
GODZILLA G.M.K. (2001)
Model: Carter Goetz
Texture: Atomic
GODZILLA KIRYU-SAGA (2002/03)
Model: Carter Goetz
Texture: Atomic and Iris Baker
GODZILLA FINAL WARS (2004)
Model: Carter Goetz
Texture: Atomic
GODZILLA GMK and BARAGON
Models: Carter Goetz
Textures: Atomic
Render: Kayla Batts
MOTHRA (2019)
Model: Carter Goetz
Texture by: Atomic
Render: Kayla Batts
MEGALON
Model: Zack Hawkins
Texture: Iris Baker
Render: Kayla Batts
DESTOROYAH
Model: Zack Hawkins
Texture: Iris Baker
Render: Kayla Batts
ORGA
Model: Carter Goetz
Texture: Domenic Betters
Render: Kayla Batts
GIGAN FINAL WARS (2004)
Model: Zack Hawkins
Texture: Domenic Betters
Render: Kayla Batts
SUPER MECHAGODZILLA
Model: Zack Hawkins and Ponie
Texture: Ponie
Render: Kayla Batts
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zackhawk@gmail.com
(520-360-0113)
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