Over a 8 week period I was tasked to created 3 different lighted scenes each focusing on different subjects. The different subjects were a environment, a character and a prop.
software used - Unreal engine, Maya
external assets used
Cave - Soul: Cave
Character - Azri Rig
prop - Hypercube coins, Hunting Rifle, Old/ Ancient Scroll, CC0 - Mug 7, Wooden Chair
V1
V2
V3
Final
V1
V2
V3
V4
Final
V1
V2
Final