For my moon based Level Design I would like to go towards something that is reminiscent of the New Alexandria Level from Halo: Reach in terms of how the level is to be traveled around a lot to reach multiple POIs, but to have a semi linear approach to how the level design of Destiny Raids are. This will keep players traveling and exploring to discovering new secrets as well as solving traditional challenges or enemies to progress. I fell this approach will need to provide a lot of artistic appeal to the level's design due to player looking at so much but at the same time will really help to drive the level's main overall goal across.Â