Terrain

   A terrain is a playable arena composed of a single scrolling image. They are for now strictly cosmetic as only the combat size matters. Each terrain also have specific startup, ending and combat music themes. They are made by drawing over an actual real life image of everyday places, leaving space for hand matters. The terrain height defines the image height, because the actual ground surface is not aligned from one terrain to another. For example a value of 100 is displayed 100 pixels downward. Same logic for the borders : the whole image may have a wall or pitfalls on the left and right extremities.

   When a terrain is counted as white, the wind effects are more colored to be better visible. In the game data it is also called background. They are saved with power of two resolutions to save graphical memory, that is why in the image files they are cut like this. In very old versions the maps were cut in regular pieces. Parallax, platforms, custom events and destructible objects are planned, but are secondary to the other remaining game mechanics to do. Terrains are the easiest to mod as the user just has to change image, image paths and few parameters.