"Heavy hammer of precision, specialist at pulling the enemy close.\Slow movement but is hitting quick and hard."
The Aluminum stance has a much different play style as it gains more mobility without sacrificing much offense and defense. In reality it has so low base mobility that any increase makes it very sensible. We can compare it as a heavier more agile gluestick with a bit less flesh to absorb raw damage. However it has a much better agility potential and thus can better exit being trapped in its whirls.
Quirks
☼ Heavy grappling hammer with precise attacks
☼ Grabs and pulls enemy close
☼ Hard hitting whirls at close range
☼ Slow moving but not slow attacking
Strengths
☼ Up-Down combo to punish and ground aerial classes
☼ Very good parry
☼ High close range DPS and threat
☼ Can trap enemies in long strings of whirls
☼ Whirls longer than dodges, guaranteeing combo follow more easily
☼ Above average agility
► Gets even better with the Aluminum stance
Weaknesses
☼ Very low mobility
► The Aluminum stance makes it average instead of awful
☼ High recovery times
☼ Very static attacks, prefers to pull the enemy toward rather than pursue
☼ Can trap itself into missed long whirls, giving a lot of time for the adversary to react
☼ Relies more on raw damage than stun to break combos
☼ Up opener useless if the target is not completely in the air
☼ A bit complex combos
☼ Too precise attacks, making their hit box timings tricky to handle
☼ The grab and pull strategy backfires against an opponent also having high close range reward
It was called the 10mm key in the code. Its animation were done quite late due to features needing rework at that time. It was favored to the scissors due to being both simpler to draw and having it under hand. The older stats were
Strength 4 ☼☼☼☼
Agility 3 ☼☼☼
Speed 0
Weight 4
Stamina 2 ☼☼
Life 2 ☼☼
Blunt 4 ☼☼☼☼
Reach 1 ☼
Difficulty 3 ☼☼☼
☼ FlameofChange though it was a 10mm hex key, but in reality it is 8mm
☼ It is one of the latest item which FlameofChange trained on, and thus came very late in the lore
► Paradoxically it is one of the first classes of the game to be started
☼ It is one of the most difficult item to practice IRL, because it is painful to be hit with it
► This also makes practice more cautious and less elegant
☼ With the Chopstick class, they currently never use their fingers to strike
► However the shockwave created with the Heavy-Heavy combo uses finger sound when hitting the opponent
☼ Some steel hexkey are painted black, that's why the alternate steel color is black
☼ Copper aluminum alloy hex keys exists and could be the third stance, but its strategic implications aren't designed yet
► That's partly why the alternate Aluminum color is yellow
☼ Due to the large variety of hex key shapes, the original used as a model for H2H is quite precious