- Attacking:
- A fight of attrition is carried out
- Any additional weapons or vehicles acquired other than the standard assault rifle and magnum must be used in accordance to the rules given to the defending side
- Any unconventional weaponry or armor is to be used as long as balance is kept where no spawn killing takes place and no one is near invincible
- Defending:
- One sniper at a time, two if there are multiple flanks
- One air vehicle at a time
- Any unconventional weaponry or armor is to be used as long as balance is kept where no spawn killing takes place and no one is near invincible
- Overall:
- Permission to speak is active unless you are within a combat situation and communication essential
- No doubling power weapons
- No spawn killing
- A raid is won once the enemy clan leaves
- A raid is lost once the enemy clan takes over the base
- No killing at the end of the game
- Permission to speak is always active
- No double power weapons
- Standard marines are not to hold weapons with any boosts (e.g. damage boosts, speed boosts, overshields)
- Anyone being recruited is to be escorted to a room of interrogation and questioned about prerequisites anything extra that is deemed necessary
- There should always be a sergeant present in charge
- There should be a minimum of three people present
- here should always be sufficient and adept security
- No killing at the end of the game
- Permission to speak is always active
- No double power weapons
- Standard marines are not to hold weapons with any boosts (e.g. damage boosts, speed boosts, overshields)
- There should always be sufficient and adept security
- Anyone from the rank of sergeant or above should be setting up
- No killing at the end of the game