with the amount of kids that Lifehacker Collects, they created a home system to maintain them all. each home is specifically made for growing the kids strengths, dreams, and give them a chance to learn. since there are kids that came from troubled paths, lifehacker arranged each home including a reform home to guide them back on track to redemption and a better life.
each home has a designated "Head of Home" to keep an eye on everyone in respective homes. the Head is to report monthly about how the Home is doing; everyone's behaviors, the finances, and any repairs and supplies needed for the home.
mystical universal treehouse on top of an island in the middle of space. the tree is made from magic crystals and the island has other mystical trees. each room is branched off with a giant intertwined branch base in the middle of the treehouse structure. the leaves made of space and stars, flowers of elements, and magical fruits come off the tree full of overpowering magic radiating from each entity. on the island, there's a mystical pond, garden for tea parties, and training grounds for carla 100 to train in.
houses the overpower and leader types as well as home base, the OP containment. it is contained in a special space realm to make sure no one accidentally destroy the surroundings as they can do training at the home without hurting anyone. those that live here either train or relax until they are needed with working on important missions and helping the guardianship out.
Head of Home - Homi the deity
residents - Natalie 1, Moon Nova 33, Duncan 44, Grandeeney 46, Angie 60, Ashely 92, Valor 99, Carla 100, Aiko (mother Figure), Alex, Dora, Kool the voice chakra, Oki the third eye chakra, Star
newbie training ground with a cement block house. fields full of destroyed and made on spot dummies for target practices and a lot of area damage is done everyday from every newcomer. there's a spot of the cement home where everyone draws chalk on as to leave a mark from being there.
this is where everyone trains their abilities and fighting skills and place new comers who want a new home set. everyone both new and old are paired with a trainer to test their abilities and to determine how they will be sorted later on. if a being isn't sorted yet, they will continue to stay at the training grounds until then. just about all kinds of train regimes are done for all combat or survival types of physical, magical, supernatural, and scientific matters. no one leaves the place without basic fight, defense, or survival knowledge.
Head of Home - Kalin 84
residents - Hope 7, Cam 24, Alahondra 54, Ponta 64, Benethen 74, Caelan 82 (father Figure), John 97, Alexandria, Asu the life, cancer, Dan, Gemini, Lolli, Sagittarius, Sarah, Sayua, Scarlet, Senshi, Strong
educational homeschool that looks like a school and dorm combined. science area got a giant telescope and a skylight room for Constar's space lessons. giant library full of history across the realms can be found. rooms made to teach lessons both writing and in action. advanced art room for all crafts and arts with a music room full of instruments of all kinds. dorms are located in the middle of the school to find them quickly if school help is needed.
the schooling system for everyone in the guardianship and genius characters teaching others. those that live here are the staff and teach everyone the generals and basics to many things. each teacher has a specialty that have and teach them in many ways for anyone to learn the topics properly. math, science, magic, space, history of many, mechanics, the arts, and etc are topics for everyone to learn from. all ages of kid, teen, and adult are to take classes here and together for the learning plans are made for all ages.
Head of Home - Edward 2
residents - Zool 26 (Mother Figure), Macky 28 (Father Figure), Tammy 29, Ian 85 (Father Figure), Constar 87, August 88, Worla
elemental peace fields, a temple out of wood, stone, and vines. a beach with the ocean connected to a lake that runs through the fields. Volcanic lands of lava and flames. mountains of jagged and snowy hills. crystal caves of a colossal variety of gems. fluffy clouds both thin and bulky fly above. blizzarding tundra with lakes of ice.
these fields are to help elementals to be one with their specific element with learning to keep balance of every element that intertwines with each other. everyone has a room in the temple's ruins with designs of their elements and personalities. everyone roams their fields and can either meditate or train with their elements will also creating supplies to be used through the guardianship like crystals, stone, and anything non organic materials to be used for building, eating for non-organic beings, and experiments.
Head of Home - Blizzard the Crown Chakra (Mother figure)
residents - Kasei 57, Bailey 67, Kai 73, Snow 94, Aries, Asu the light, bounce (Mother Figure), Bubble Mystic the water, Cory the ice, Crystal eye the crystal, Stone heart Lamb the earth, Luno the lunar, Pisces, Rouse the sun
party house made to look like a DJ club house. the inside has a transformative layout for different occasions with a control panel to change the area. a performance area with controls to change instruments to DJ booth and to whatever show performances that will be hold for that event. rooms are held above the party room with a balcony for everyone to look down from.
a place for the crazy party animals who want to party like there's no tomorrow. They hold raves, game nights for gamblers, and hold any and all occasions for about any; weddings, ceremonies, and more. everyone gets a turn to host parties of their choosing with everyone helping in one way or another.
Head of Home - Melody the sound
residents - Chatter kitty 22, Yang 27, Matilda 66 (Mother Figure), Jeff John Kolby 69, Ally 80, Sky 81, Braidla, Capricorn, Cool, Disca, Dora the techno funk, Kara the metal rock, Mika Orchestral Jazz, Penny the Rogue Indie, George, Goldie, gunner, Kari, Pany, Tori
Gardens of eternity. farming grounds with a barn and fields of many for all farming needs. herbs, fruits, vegetables, flowers, trees, and etc. even mythical plants can be grown here with proper care and precautions. there is a preserved hunting grounds for hunters to hunt in to get meat for the guardianship to eat with a pond, fields, and trees full of bait and life, but the ecosystem must stay balanced so over hunting is prohibited.
provides as many resources for food and herbs for everyone between the homes. wood is grown here for building but negotiations with Elm the wood is in order to obtain it. everyone gets a field to work on with Rose the roots chakra having her own funeral garden for her fallen victims as a reaper. everyone lives in the barn with their own quarter rooms with some choosing to live in their fields in greenhouses.
Head of Home - Due 98 (mother figure)
residents - Julian 42, Seeds 51 (Father figure), Merida 83, claws 96, Elm the wood, Flower the plant, Leo, Rose the roots chakra, Taurus, Virgo
tavern restaurant for all edible needs; a bar end for drinks, a kitchen with all the tools and devices needed, dining for multiple situations, and living accommodations for the kids and visitors. Everything gets stocked by Home 6I. The head of home is the designated store owner who manages everything in the Home.
a business/home to help earn money for the homes while acting like a lounge for everyone and being a checkpoint for travelers. everyone has their roles of working at the tavern with some working as cooks, bakers and chefs, and some working as waiters, entertainment, and cleaning. events or special occasions are held here sometimes with big feasts and giant sleepovers are booked for a whole floor. any food or drinks are served for all beings that come.
Head of Home - Cap 38
residents - Jaden 36. Sophie 72. Mima 58, sun 56, Caramel the candy, Blueberry, Aquarius, Apple, Dinia, Shojiki
medical therapy office. Built like a tall hospital and an office building combined together. there's a giant med bay where all medical procedures are done with all the medical equipment both medicinal, machinery, and magical are stocked. the office parts have boardrooms and table meeting held to discuss matters in with whiteboards scattered around. the bottom floor is reserved for dorms for residents/workers with patients/resident rooms are reserved above them.
the medical base and filing system for everything. Helps treat physical, mental, and psychological pains and creates the systems around the guardianship and more. filing of everyone that comes, medical documents, mission sorting and creating, finances, and etc. everyone in the guardianship gets a seasonal check up while some with more medical needs like the Patient survivors will need Monthly check ups to keep an eye on their conditions. everyone does their part with diligence and respect no matter the patient and topic discussed within the building, everyone gets equal care to their health no matter what it is.
Head of Home - Sara 86
residents - winthro, Sinool, Dipper 8, El 20, Jackson 32, Jelly 43, Mason 49, Amily 50, Zak 52, Lauren 53, Ketto 68, Cleo 71, Aribs 89, L 91, Karah 95, Cal, Coel, D43M0N, Jason, Libra, Mask the conceal, Shumpia, Stitches, Tulip, Alvin & Alexis, William
advancement level containing a library of all the knowledge within the universe and labs for technological improvements and magic as well. the walls are covered in diamond barriers to protect the home from explosions and any disastrous failures that happen. rooms scattered with the labs in a Bauhaus fashion. teleporters to travel around the home.
a home to experiment in and create advancements to help everyone. It contains geniuses and testers who work together in the many advancements and discoveries that occur within the home. the scientists, mechanics, and engineers all have their own labs with testers having their rooms close by to their genius's room. those with raw energy/skills and high potential are to train to improve their skills to surpass their best and beyond. everyone here gets a chance to better themselves and seek further discoveries for the future and now.
Head of Home - Travis
residents - Coraline 6, Clums 17, Hannah 78, Dione 79, Seiza 90, Bookala, Elizabeth, Ember the fire, G4MY, Midori 59, Nutball the pleasure chakra, Techno the tech
a broken down house boarded up everywhere. it's a surprise that its still standing.
those who go over the limits or overboard on something whether its for good or for something else, will end up here as to not cause anymore trouble within the guardianship. even Those who are willing to go the limits and beyond for someone or something they love. this home had to be built after a few kids couldn't control their limits and caused imbalance within the home just by existing. since the intentions aren't for malicious purposes with some out of their control, they will be housed here for the time being. however since some incidents of the home not improving to change or lessen the mass damage they do during missions, the house has gone through some punishment of disabled allowance due to the raccoon twins and repairs only when the entire house has collapsed. parental figures still get their benefits but anything else of usual funding and help are disabled until they learn limits finally. however it seems the home has found other ways to sustain itself with repairing itself out of pocket. everyone has had feuds with occasional fights but has learn respect, responsibility, and looking out for each other if any one of them gets in trouble. they literally live by the first rule of the guardianship, "pick a fight with one of us, pick a fight with all of us."
Head of Home - D.G. (destruct gunpowder)
residents - Jax, mag, lil, Nina, Soul, Skull, blessing, Allison & Jack, Ky 39, Polly, Nova, Tacky, Heather the Lust, Rose quartz (mother figure), Tina, Rachie the Wrath, Arron (Father figure), Ein.
a clubhouse for all teen to hang out. a lounge full of refreshments, video games, giant couch, giant TVs, and skateboard ramps. there's areas for everyone's interests; theatre room, game rooms for online and board games, court yard, library for introverts, and snack bar. the bathroom is designed to be a pool with a waterslide.
this is Where a majority of the teens live and hangout. everyone got their room set up for their teen type with other interests accommodated. teens stay here until they decide on moving to anywhere else within the guardianship for future opportunities or jobs to work for. all the teens just hang until they take on missions. the head, Yoshi 40, usually has to deal with usual teen drama from everyone and manages to take care of them well enough with help from Kay 63.
Head of Home - Yoshi 40
residents - Vee 5, Vol 10, Joel 11, Minnia 35, Coel 37, Tabs 45, Shade 48, Bon 55, Gaven 61, Dice 62, Kay 63, Amr 70, Josh 75, Samena 76, Ali, Jacob, Zarie the space, Zella the electric
Daycare that holds everyone under 13 and the head of home, mother figure, and father figure watch over them. there's a ball pit, arts and crafts, napping area on a giant mattress, playground, snacking area, mini library full of coloring books, and a house in the shape of a giant dollhouse to house everyone in.
a home to take care of the kid characters until they move to another Home. usually kids under 13 are housed here until they grow up and move to Home X1, the teen club house, or else where. kids are to be taken care of and watch over their growth to make sure they stay on a path of good with helping them recover from trauma they've suffered from. any one who had to be parents for any of the kids are welcome to see their kids and continue being a parent to them.
Head of Home - Philo 14
residents - Toolie 3, Mono 4, Banal 8 (father figure), Arther 16. Isabela 18 (Mother figure), debra 19, wallie 21, SHeli 30, Logan 31, Samy 34 & speed, Wender 41, Wenry 47, bonbonnie, guardian, Ling, U
reform home for the mischievous cruel tricksters. a haunted house with bars on the windows and magic steel doors everywhere. a few broken walls that get repaired along with spray paint on a few walls. flames roam the house instead of lightbulbs as the demons can automatically light them and Ballistic can't be near light for long.
where those who cause chaos and trouble with ill intent get put in to be reformed and hopefully guided to a better path in life then the road they’re on. tricksters get daily disciplining with moral lessons to learn from mistakes and rehabilitate from corrupted pasts. fights, rivalry, and feuds happen often here with everyone making up at the end of the day creating love-hate relationships of these tricksters. the head is to help discipline them and make sure they don't cause too much trouble within the guardianship. everyone here acts like brats but they're brats together.
Head of Home - Bonebreak the chaos
residents - Sharia the envy, Z the pride (top dog), tick 12 the sloth, ben 13, Marco 15, Haipa 23, Ella 25, Ray 65, Colby 77, Jules 93, Angela, HEather the demon, Bizzard ballistic the dark, Boogie, lily, Luke, Scorpio
The tree is unlike normal trees, the bark is made out of candy made with 5 layers; first is root beer flavor, second is sour lemon lime, third is rock candy, fourth is jawbreaker, and the final one is more of the sap then a hard layer, its maple butter caramel, the leaves are cotton candy with some sprinkles along with candy and gummy fruits growing. The tree also has a rubber steel lightning rod on top and a scrap tree house in its branches. The tree is protected by a sugar salt circle to keep creatures away and the grass and ground surrounding the tree is carpet and wood.
when Jax, Mag, and Lil got exiled out of their town, they grew a magical tree to live in. made by Mag's Magic and Lil taking care of the tree, it grew big and strong enough to hold a tree house made from scraps for the three to live in. they decorated it in random scraps from what Jax scavenged from the town's dumps.
a colossal valley of clouds and many afterlives collided. marbled builds and architects house everyone, fountains of grace come from higher clouds for everyone to stop by, and modern tech by Linda the diligence is used everywhere. angels and Valkyries fly around for travel with the occasion of seeing a deity of a religion crossing the clouds giving their greetings and continue their merry way.
the good afterlives of all religions for soul that didn't get corrupted and did whatever good in their life, whether going by their religion or not at all. this is basically where souls go when they didn't try to hurt everything around them. even the most neutral and decent souls get in.
Valhalla, heaven, and even nirvana is collided here. Fallen angel the spades rules this realm with the 7 virtues to keep things peaceful and protects it from not only the clubs, but any corrupted deities that try to take over. unfortunately for the corrupted deities, they get their souls reaped and set back to mortality to regain their god powers back.
this is where angels and Valkyries are born along with souls waiting for reincarnation. everyone here lives in their peaceful days doing all the singing and dancing with Valkyries training and parties after their fights. even the deities join in the fun.
lands, rings, and rivers are scattered about with no idea of physics or logic to be had. each ring is designated for each soul burdened with said sin, example; a soul corrupted by wrath goes to the wrath ring. each ring has their own landscapes, hierarchies, and sociologies to live by. lands outside the rings are Tartarus territories for free range demonic creatures like Cerberus, soul sharks, and other mythical, demonic animals to roam. rivers are filled with souls who've given up escaping and just flow in the water until they get taken out for punishment.
the bad afterlife of all religions for corrupted soul to go for punishment.
seven rings of sin, Tartarus, any underworld realm you can think of is in this realm combined with their own factions and territories for fallen angel the spades to watch over. there are the other rulers and deities to rule a chunk of the underworld, but it's mainly fallen angel who rules it with ruling utopic valley as well.
this is where demons are born and corrupted souls to be punished unless they've been chosen for a chance redemption and freedom of the realm, otherwise they start back where they spawned before and get punished all over.