age - 15
likes - DND, Dice games
fear - not in control
PERSONALITY TRAITS - dissolute, eloquent, proteanÂ
prides - bi
rolls for moves so they have more success or failure, this even counts for skills like intelligence, luckily when it comes to character it last a minute of the number of the dice roll like roll a 1 for smarts you are dumb for 1 minutes.
the dungeon master himself. he hosts dungeon and dragon sessions with random people in the guardianship and giving them random situations in games with full effects and magics for full emergence. he sometimes duos with Dice in dice rolls in sessions for ultimate critical damage and team advantages. Amr plays with the other gamers in the guardianship as ranged, magic, and casting roles. unfortunately he has his toxic teammate phases when the game's team is in trouble and this can reflect in his mission work when collaborating with the others in the guardianship, luckily he's got Dice 62 to calm him down a bit.
Waiting to be UNLOCKED