The "Old School" TSR Logo From The Glory Days of 1st Edition AD&D
On this page you will find, in the attachment section near the bottom of the page, various .DOCX / .PDF / .DOC / .XLS / .JPG files pertaining to the history of the campaign, and to various subjects which the DM has seen fit to describe or to otherwise make note of. This is also the place to find official, digitally published errata documents for various 3.0 / 3.5 source books.
What appears below (in blue text) is a screen capture of the text from Christopher's old, personal website, which is now defunct. That campaign was known as Greyhawk: The Modern Era. That campaign was the origin campaign for The Fearless Five. The following text was reclaimed from that campaign; after that, new entries will be added from time to time. New entries will appear elsewhere on this website. The new campaign shall be known as Greyhawk: The Post-War Era.
Greyhawk: The Modern Era.
Reclaimed History (Circa 2007, From Previous Webpage):
Our heroes are known as The Fearless Five; in the realm of Oerth, their might is legendary. They are without equal in skill and prowess. Their allies rejoice in their presence, and their enemies tremble at their approach. They are landed nobility, each being the partial ruler of a barony, and commander of an army with which to defend it. These heroes bring new meaning to the term "epic." It is said that The Fearless Five answer directly to the gods themselves, and that Solars covet the chance to serve them. The heroes make their home in the fortress formerly known as Maure Castle, now called The Hold of The Five. The Fearless Five swears allegiance to The City of Greyhawk, The Kingdom of Furyondy, The Kingdom of Keoland, The Dwarves of The Abbor Alz, and The Kingdom of Celene. Their lands and armies are under the direct sovereignty of The City of Greyhawk, although they will come quickly to the aid of any of their sworn allies. The last time this was necessary was when Iuz's armies invaded The Kingdom of Furyondy; The Fearless Five not only sent their armies afield, but also intervened directly, crushing the humanoid armies with frightening efficiency.
The Fearless Five are: Feridan Lenslowe, hero of the "Great Small War" against the Goblins of the Dim Forest; he is a warrior, a priest, and the leader of the group. He dresses like a farmer in his off-time, and can usually be seen carrying a scythe. But make no mistake: his weapon is capable of far more than the mere harvesting of wheat.
The second member is Dengar The Bold, known far and wide as "The Miracle Man," for his uncanny ability to turn the tide of seemingly hopeless battles toward the group's favor. He is the high priest of Rudd, and overseer of the temple in The City of Greyhawk.
Third, is Shokindo Chi'Lan, commonly known as "Sho." This dark and mysterious monk is said to be faster than the wind itself. It is said that his very touch is so lethal, it can stop even the mightiest dragon dead in its tracks. Only his Sensei, Luis Galvanor, can claim to approach his skill in combat.
The fourth member of The Fearless Five is Idhimus Greenleaf, the legendary High Archer of Celene, who is said to be one of the greatest Elven bowmen to ever live, next to Thelondrian Derithan (a hero of ancient renown) and Mildanka Firebird (an up and coming heroine, said to be Derithan's direct descendant.) Idhimus wears the fabled Scales of Velgimoth, a suit of armor crafted from the scales of the mightiest red dragon to ever live. As a result, it is said that flames roll off of the Elven archer like water off of a duck's back.
The final member of The Fearless Five is Jynx Maylosu. Jynx is a swordsman of great renown, and prefers the open sea to dry land, hence his nickname, "Jynx The Pirate." Jynx wields two Nipponian blades known as Katanas, and is said to resemble a tornado in melee combat, because of the speed with which he swings them. Jynx got his nickname when he single-handedly defeated an entire crew (16 men) of pirates, when they attempted a raid on Jynx's ship. Instead of adding a new ship to their fleet, Jynx ended up adding a new ship to his.
The Fearless Five also have many strong allies; among which are Ellis Kvar, Heirophant Druid of the Vesve Forest, Delbin Arcanus, Grand Arch Magus of the Greyhawk Wizard's Guild, as well as Tellerian Hawke, and Nimbar The Watcher, who were once known as The Brothers of Justice (they were also both members of the legendary adventuring group known as The Firebrands.)
DM NOTE: The Fearless Five range in levels, from 33rd to 44th. The average party level is 42. I have been running this campaign on and off for several years, and I have watched the party grow from a struggling group of misfits, into the most powerful adventuring group that I have ever seen in my entire D&D career. DMing for this group has been extremely rewarding. Nowadays, we don't have the time to play as much as we used to, so I have resorted to an online format, which moves at a slower pace, and allows the players to find time to play despite their busy schedules. The summary of what has been going on so far in the online game now appears here, on this webpage. I hope that you enjoy reading about the exploits of The Fearless Five.
THE GREYHAWK WARS: FROM THE ASHES BOXED SET: These events were finally integrated into the campaign between the years CY 902 and CY 908. [See attached file below for details.]
Sunsebb 01, CY 910
Beginning on this day, and lasting more than a week, until Sunsebb 09, CY 910, the City of Greyhawk disappears from the Prime Material Plane. It looks as if the gods themselves simply scooped the city up, leaving a large crater where its proud spires once stood. Many people believe that the city was punished by the gods for some grievous wrong-doing; many high-profile NPCs, as well as over 30,000 commoners die in the event. The Fearless Five manage to defeat a powerful Dragon known as Volte, and to restore the city to the Prime, albeit in ruins. The remnants of the Greyhawk City Guard, with help from soldiers from The Hold of The Five, then placed the city under martial law during its reconstruction, which lasted about 6 years. The official re-opening of the city was on Goodmonth 12, CY 916. The week of the city's disappearance is now known as Hell's Holiday, a reference to what happened to the city during its absence. The city celebrates Goodmonth 12 every year, and that day is known as Restoration Day. (See notes on Hell's Holiday, in file list below.) No one, save for a few learned sages, and other high-level agents know that the city's disappearance was an attack directed against The Fearless Five by their enemies, Vecna, Incabulos, and Graz'zt.
Coldeven 07, CY 913
Tellerian Hawke, Nimbar The Watcher, Feridan Lenslowe, and Shokindo Chi'Lan journey into The Abyss to rescue Eledain The White (the fabled white centaur) from the clutches of the demon lord, Kuulvar. In the attempt, Hawke and Nimbar are imprisoned. Feridan and Shokindo fight Kuulvar to a standstill, but decide to retreat in order to bring in reinforcements.
Coldeven 09, CY 913
Feridan and Shokindo return with Dengar, Mildanka, and Ellis in-tow. In an epic battle, in which Kuulvar has brought reinforcements of his own (an Abyssal red wyrm, and a demigod Fiendish servant) the party manages to defeat the demon lord and destroy him utterly, leaving rulership of his plane contested by demon lords from nearby planes. Hawke, Nimbar, and Eledain are freed from their imprisonment, and the party returns to the Prime Material plane with an enormous horde of loot, gathered in haste from the demon lord's palace.
Coldeven 11, CY 913
The party finishes the inventory of the loot. (Results will be disseminated via forum post.)
DM NOTE: Results were posted on the forum, however, due to inactivity, our forum was deleted by the free hosting service, and all the data for the treasure, as well as records of other subsequent events and adventures were irrevocably lost.
The party never got the chance to divide the loot...