CONCEPT ARTIST
ATTRIBUTES
Creativity
Creativity is an important skill for a concept artist. To be able to turn an idea into concepts. It doesn't necessarily take the best artist, just an imaginative, creative one. A good artist might be able to draw something in front of them visually impressively, but they might not be able to fundamentally create that concept.
Communication/Teamwork
Communication and teamwork skills are incredibly important for a concept artist. You'll need to communicate well and often between other developers to accurately portray a concept, idea and vision visually.
Discipline
Concept artists require discipline. The ability to deliver what is expected, on time.
Resilience/Patience
Concept artists require a lot of patience and resilience. Creating concepts is a process which will more than likely require a lot iterations and revisions before it reaches its final state, big or small. A concept artist needs to be ready to revise on or make a new concept entirely.
SKILLS AUDIT
19/09/24
THREE WORDS - STARTER
Motivational Skills
The ability to stay motivated or to motivate others. Like if you're freelancer for example, you'll need to be able to stay motivated to complete the work you're given. On the other hand, if you're on a leadership role, you need to be capable of keeping your team motivated, keeping up morale, keeping things going.
Positive Attitude
Self explanatory, the ability to keep your chin up and keep a positive, optimistic attitude no matter the circumstance. Being able to turn something that may be negative into a positive. A positive attitude is important. Many things can go wrong, and it's important that it won't significantly impact work.
Reliability
Being reliable, making sure you can be trusted to consistently complete a task well, efficiently, on time. Keeping up a good reputation with your work and work ethic. Once again, very self explanatory. Making sure others can rely on you.
JOB SKILLS
26/09/24
JOB SPECS
LIGHT & WONDER - GAMES ARTIST
Skills/Qualifications They're Looking For
Skills I Believe I Meet
Somewhat knowledgeable with Adobe Photoshop, less with Adobe After Effects.
Somewhat knowledgeable with Autodesk Maya and 3D modelling.
Beginner animation skills.
Some experience with communication and working in teams.
Skills I Need To/Could Improve On
Develop a greater understanding of Adobe Photoshop, Adobe After Effects, Adobe Illustrator, Autodesk Maya and Unity.
Develop my 3D modelling skills.
Develop my animation skills.
Develop my communication and team skills.
Work on how I manage pressure and meet deadlines.
INGAME RECRUITMENT - 2D ARTIST
Skills/Qualifications They're Looking For
Skills I Believe I Meet
Some experience with communication and working in teams.
Some experience with producing concept art and character design, less with mood boards.
Some experience with producing game assets.
Some experience in game design art.
Somewhat knowledgeable with Adobe Photoshop.
Basic knowledge of colour theory.
Skills I Need To/Could Improve On
UPDATE THIS LATER
CV
03/10/24
What Is Similar About Them?
Brief yet detailed professional profiles summarizing their experience, skill, performance, etc. Advertising themselves.
Go into detail on their skills, career, career responsibilities and achievements, education, etc. Similarly formatted.
Contact information.
How Are They Different?
CV 1 states that references are available on request. CV 2 does not include anything regarding references, instead going into awards they have earned for their work.
CV 2 includes more in the contact information, like a LinkedIn and portfolio website.
What Could Still Be Improved/Is Missing?
Though informative, very plainly formatted and basic, may not stand out among others. Some things could be represented differently, visually like with graphs, could be made to stick out, especially with CV 2 as it concerns a creative career.
CV 1 does not include a LinkedIn.
MY CV
Initially tried making this CV using LiveCareer, but I found it's kinda weird to use and it didn't give me the freedom I want.
Eventually, I decided to use Canva instead, using a graphic designer CV template by "Contemplism".
QUESTIONS TO ASK YOUR EMPLOYERS
05/12/24
GENERAL EMPLOYERS
General Questions
1. What does a typical day look like in this position?
2. How do you define success for this role?
3. Can you tell me about the team I would be working with?
4. What are the opportunities for professional development and growth?
Company Culture
1. What values are most important to this company?
Future Prospects
1. What are the company's goals for the next few years?
2. Are there opportunities for advancement within the company?
Feedback
1. What do you enjoy the most about working here?
GAME INDUSTRY EMPLOYERS
About The Role
1. What are the main responsibilities associated with this position?
2. Can you describe the typical workflow for a project within the team?
Company Culture & Values
1. How would you describe the company culture within the game studio?
Team & Collaboration
1. What is the main way the team collaborates across different departments?
2. Can you tell me about the team dynamics and how team members support one another?
Future Prospects
1. Are there opportunities for advancement within the company?
Feedback
1. If I am successful for this position, when could I expect to hear back from you?