A physics object that responds to gravitas fields, handing over control of their physics simulation to the physics scene.
If enabled, will attempt to orient the subject to the force acting on it
If enabled, will attempt to return the subject to the global up axis after a defined delay
Controls how quickly the subject orients in both operations
A collection of colliders that should be created and considered part of this subject
Usually this is equivalent to all child colliders
Can remove or add colliders at your leisure, for more direct control on how the subject looks in physics
Required reference to the RigidBody driving this subject
Will serve as the template for physics scene subject RigidBody