A gravity field that applies forces to containing subjects. Can be the shape of any collider and supports gravitational forces in arbitrary directions. Can also be moving or stationary.
Defines the boundaries of the field that registers subject collisions
This should be a trigger so objects can pass through it
The RigidBody controlling this field's movement, if any. It's perfectly valid to have a non-moving field
The layer mask affecting which layers are involved in collisions with this field
Controls if colliders that are a child of this field are added when the physics scene is created
Fields with a fixed direction will behave different, applying a fixed force onto all subjects regardless of distance
Controls the magnitude of the force vectors applied to subjects
Controls how distance from the field center affects the resulting force
The importance of this field in relation to other fields