Target Audience Research
Target Audience Research
I've gathered people from multiple creature discord servers, and from my Instagram which is all creature design based, who are into / like playing games with creatures in them.
What kind of games with speculative or fantastic creatures have you played? - (For example Monster Hunter, No Man's Sky, Skyrim, the Witcher, etc.) This can either be be a fantastic or speculative creature in any sort game, as long as it is not a real world animal.
Monster hunter, istaria, final fantasy, blair witch, spore
MHW (monster hunter world)
no man skys, dauntless and subnautica
I have played many Nintendo games and Skyrim and other just odd little computer games, some are just simple while others are more adventure and storyline oriented, I LOVE to play Pokémon too
Monster Hunter
honestly, not much minus spore. though ive seen a lot
Monster Hunter, Subnautica
The Isle, Ark Survival Evolved, Sea of Thieves, Middle Earth: Shadow of War, Dark Souls, No Man's Sky, Elder Scrolls Online
a good portion of the monster hunter series, pokemon, pikmin
By far the Monster Hunter franchise (currently Rise, before launch GU, and previously World), but as well as Witcher, Spore, and miscellaneous games with mods that insert imaginative realistic creatures and organisms of various kinds.
Skyrim, No Mans Sky, Witcher, Subnautica, Metro, Ori
subnautica
Skyrim, Subnautica, the Witcher, Rainworld, Pokemon
Subnautica, Arcanum:Of Steamworks and Magick Obscura, The Fallout Series, Skyrim
No Man's Sky, Stellaris, Minecraft, Subnautica, Terraria, How to Train Your Dragon Games, The Isle, Path of Titans,
Monster Hunter, Elder Scrolls series. The Isle maybe counts.
Monster Hunter, Survivalcraft 2, Carnivores/Carnivores Ice Age, and Pokémon.
Monster Hunter, Subnautica, and Metroid
Skyrim, Monster Hunter, Subnautica
I do not play many video games, but I am familiarised with some of their lore and creatures
monster hunter, skyrim, horizon zero dawn, pokemon, spore
The Elder Scrolls series + ESO, Dragon Age, Mass Effect, Valheim, Minecraft, Spore, various Nintendo games (mostly the Mario & Zelda franchises)
The Witcher, Lord of the rings online
Jurassic World Evolution
Lord of the Rings Return of the King, Dragon City, Spore
God of War, Horizon zero dawn, Shin Megami Tensei, Shadow of the Colossus, Subnautica, Ark, Slime Rancher, Genshin Impact
I've played pokemon ORAS-SS and Monster hunter rise.
Monster Hunter, Zelda, Pokemon, Dark Souls, Subnautica, In Other Waters, Final Fantasy, Shadow of the Colossus, Bloodborne, Digimon, Xenoblade, Pikmin, Hollow Knight
Divinity: Original Sin 2 / The Witcher 3 / Horizon Zero Dawn / Skyrim / Don't Starve Together / Northgard / Tales from the Borderlands / Brothers - a Tale of Two Sons / Journey / Lego: The Hobbit
Monster hunter, The Witcher 3, No man's sky, Spore, Shadow of the colossus
The Witcher 3, Outer Worlds, Zelda BOTW?, Pokémon,
Monster Hunter, Dark Souls, Subnautica (not played, but have followed very closely)
What sort of creatures do you like from a design perspective?
Creepy, horror, mythology, cryptid, alien
For games specially I like when they have like a style or some kind of unique features that goes with all the different creatures. For example of all the creatures either have some kind of scales on them, but make them unique each by maybe adding horns to one of the creatures and fur parts to another. And when creatures can be unique, but still have or remind us of some animals we have on earth today, like a squirrel or frog
I love either undead rotting animals or sea animals, they just have so much potential! I also love monsters based on elements.
I like four-legged creatures most and creatures that take aspects of our own and twist them
Realistic and thought-out ones
theropod bodyplan lol
Realistic Monsters with a basis in reality. Also I'm partial to secondary aquatic creatures myself
I tend to enjoy European dragons and griffins a lot from a design perspecti.ve
Ones that actively feel well built from both a game design perspective and creature design perspective, with the design as a whole indicating what it will do gameplay wise to the player, while also being an interesting, eye-catching design
A creature that can be visually or contextually explained about its fantastical feats and imaginative abilities ingame while still being relatively plausible and immersive within the environment, thus the world, it belongs in
Creatures that fit their purpose in the narrative or world. If the story needs a terrifying monster, ones that do a good job inducing fear, not only by looking at them, but hearing them, are amazing. If a world is trying to fill out an ecosystem, something that can believably fill the niche they're trying to take is always superior than one that looks cool to look cool.
Alien looking but possible
I really like large, most passive megafauna such as the reefback from Subnautica and silt striders from Skyrim.
Realistic or at least believable creatures, which are explained in closer detail by the game. These can be more familiar looking or more alien.
Ones that are still realistic based on the physics and evolutionary factors of the place where they reside, yet are still able to represent a theme or value
Ones that look cool/interesting.
Reptiles like dinosaurs and dragons and some birds.
Magnamalo from Monster Hunter Rise, Phatoon from Super Metroid, Ghost Leviathan from Subnautica, and
A mix of familiarity and alien
I do enjoy creatures that seem believable from a biological/xenobiological poit of view, this is possessing believable anatomy and behaviours acording to specific niches, based on modern life and clear phylogenetic organisations. It specialy amuses me with these traits are conjugated with their special abilities, with these having, as well, a biological basis. In addition, I believe giving each creature a certain niche in an ecosystem in addition to unic traits that differentiate it from other creatures might appeal to the viewers.
Realism, I much prefer an animal that looks like it could exist over just a big spiky monster (of course though you can have both at the same time)
Creatures that really look like they belong in their environment, creatures with a memorable factor (like size or a striking colouration), creatures that have a "secondary reveal" (looks like something else first until you approach it)
Underwater creatures/dragons
Ones with thought behind their biology and ecology, e.g. Peter Jackson's King Kong (2005)
Creatures that feel organic, that have weird adaptations or biomechanics (like bioluminescence,, shels, weird filaments, weird shapes), creatures that adopt characteristics from other living kingdoms like plants and fungi, creatures who have an interesting evolution story, creatures that seem to fill an ecological niche, etc
The creatures I like the most are usually reptile type creatures, preferably ridiculously large
I prefer flying creatures with theropod-esque bodyplans(preferably with fluff), or just non-retro theropods
I particularly like creatures that have had their biology considered in their design - like how Monster Hunter's creatures usually have a tetrapod body plan instead of the six-limbed body most fantasy dragons have.
Ik vind het erg leuk als creatures een origineel en verassend uiterlijk hebben, maar wel herkennnings-elemementen bevatten qua uiterlijk en gedrag uit bestaande dieren op aarde. Daarnaast vind ik het erg leuk als ik snap waarom ze in die specifieke omgeving leven.
Round, cute, fluffy, kinda dumb looking creatures always get me. Bonus points if their eyes point in different directions.
I always love flying creatures, but I also like the big heavy kind of creatures like mounts in games
I quite like semi-aquatic creatures or things that resemble salamanders, crocodiles, or lizards. I also quite like things associated with fire.
Conclusions:
Everyone has their own interests and things that they like within creature design. However things that pop up often are;
Realism, something that still looks like it is able to exist within its own context and environment.
Purpose, creatures that look like they can do what they are supposed to do.
Visually interesting, creatures that don't look like a mix of real world animals.
Which creature(s) stood out the most to you for better or worse / or impacted you in any way shape or form?
Dragons, cryptids, and aliens
From mhw I actually like all the different creatures, but in my taste I really like the rathalos specially. It kinda reminds me of an eagle dragon with its shout and head shape. I like it’s big scales that by looking at it you can tell it’s a good armor for protecting it in battles. And it’s big tail and wings that makes the creature look bigger
subnauticas leviathans!
The creatures that stand out to me are ones that are elegant and ones that are obviously strong without being super stereotypically buff, and simpler color schemes or well thought out bright ones (Like Bowser) or characters with simple hides but small complex accents
Creatures that stand out to me include Zinogre, Pukei Pukei, Kecha Wacha, Goss Harag, and Anjanath
most of them are ehh to bad imo
I feel in general Monster Hunter monsters always have a good design, but Rathalos is my favorite in terms of realisticish monsters
This is a repetitive answer, but dragons. As a kid I always found dragons to be so fantastical and amazing and this has developed even more as I've grown. This has even impacted the way I illustrate creatures at times.
Torterra from Pokemon, Brachydios and Tigrex from Monster Hunter
Even though I could’ve touched MonHon through the release of MH3/Tri on the Wii, the exposure of Lagiacrus from various commercials and promo art really made me wanna learn more about the world it thrives in. However, I was thrust back into the franchise again with 3U-GU from junior high to high school until I finally played for the first time in World through PC by the beginning of 2019. After getting a switch last fall, around that same time was MHRise was announced and thus preordered it thereafter.
Reaper Leviathans from Subnautica
reaper leviathan
Most of the creatures from both rainworld and subnautica have left significant impressions on me in terms of being speculative life that I found really interesting and enjoyable.
The various non-sapient enemies in Arcanum: Of Steamworks and Magick Obscura have left a pretty negative mark on me.
From the reaper leviathan, to Pikachu, all of these animals created, and have continued to feed my creativity and my own love for creature design, especially speculative evolution, the creatures that stick out the most are probably the creatures depicted in Barnaby Dixon's life after man
Zinogre, Diablos
Deviljho, Diablose, Great Jaggi, Tigrex, Aggron, Garchomp, Haxorus, The Yeti from Carnivores Ice Age the Rhinoceros from Survivalcraft 2.
Sea Treader from Subnautica
Snow stalker, Rajang
Barroth, from Monster Hunter
I've always loved dinosaurs and other mesozoic reptiles, so things like godzilla have soft spot for me.
Hagravens (Skyrim), Stilt Striders (Morrowind), Jaxi (Super Mario Odyssey), Reapers, Garrus, Hanar (Mass Effect)
Mermaids, underwater predators
Frogfish from Spongebob Squarepants Movie; Bear from Annihilation; T. rex, "Velociraptors," Dilophosaurus, Indominus rex, Indoraptor from Jurassic Park franchise; "Carcharodontosaurus" from Dinosaur Planet
From the few games I played that had creatures in them I enjoyed the Ents and giant spiders of Lord of The Rings Return of the King, the plant and aquatic dragons of Dragon City and the cellular creatures of Spore, but If I also include ones from games I want to play or from documentaries I love the creatures of Subnautica games, the Bulbasaurus of Pokemon alongside the fossil pokemons, the creatures from the alien planet Darwin IV from the "Expedition" book based documentary called Alien Planet and some creatures from the movie Avatar.
The World Serpent (God of War)
Deviljho and Legiana
I love coming across enormous, passive creatures (like the reef leviathans in Subnautica, the dragons in Breath of the Wild, or some of the colossi in Shadow of the Colossus). I also really like creatures with unusual life cycles (like Pikmin, the Wyrm from Hollow Knight, or the Orphe from Xenoblade X). The fungal colonies in In Other Waters also stood out to me in this respect.
De creatures uit Horizon Zero Dawn vond ik erg goed ontworpen. Ze voelen naar mijn idee erg origineel en ookal zijn het machines, ze bewegen heel natuurlijk en gedragen zich heel dierlijk. Daarnaast merk ik via het spelen hoe goed ze eigenlijk zijn uitgedacht: wat hun zwakke en sterke punten zijn/ waarom ze in een specifiek gebied leven/ hoe hun gedrag is, etc.
Ik vind de creatures in bijv. 'Divinity: Original Sin 2' en 'Don't Starve Together' erg goed, omdat hun design goed past in de artstijl/verassend is/en ook hier zie je weer dat hun design helemaal past in de omgeving waarin ze leven.
I think the Dodogama from Monster Hunter has left a good impression on me, I think he's a cutie. A lot of the creatures from the witcher come to mind as well, I always thought the Leshen had a cool design with the folklore he is based on.
Stood out where? Creatures that are very tall really tend to stand out, with a slihouette that is different, but readable
Lagiacrus, Agnaktor, Glavenus (Monster Hunter) Reaper Leviathan (Subnautica)
Why did it/they stand out to you? What did you like or dislike about it/them?
They are just the kind of stuff I like to see as well as a lot of them can look majestic and mythical at times and are scary at times depending on the design direction that the team who created the creature design went.
There’s nothing I don’t really don’t like about them. I feel like they really did create all their creatures wonderfully. There sure will probably be some mistakes to each design, but nothing I see or think about. I like creatures that are pretty big, because that means they can carry maybe some bigger and heavier things on their body. And a small creature would have smaller Features or Less heavy stuff, like big spikes wouldn’t fit for them
the designs from subnautica showed how scary the ocean can be and always left you on edge. I loved to see how they adapted into their world. dauntless also has a few really cool designs to show how creatures adapt to their environment like the skorn!
In the case of Skyrim, they are convincingly bound by some biological laws (as far as shapes and physics, and proportions, they could fit organs sensibly) and well thought out in avatar design, in bowser’s case he’s just a very cool turtle/dragon/dog thing with a great color scheme for a game that is intended for all ages, and Pokémon are obviously just cool little creatures, though I don’t like the ones that are overly buff or unnecessarily proportioned strangely (way too skinny or round)
They stood out to me in how they were able to balance between realism and their concepts, as well as their uniqueness overall
I disliked most of them because no 2 animals look remotely related
I like how despite it being an obvious dragon it has very obvious tetrapod roots and that they have a basis in reality. The way it moves and act makes it feel more like animal than malicious creature.
Dragons (no matter what kind) have always stood out to me as they have been represented in all mediums throughout time and always look awesome.
Childhood nostalgia and biases beside for the big guy, I feel like Torterra is just, really well designed. "Turtle with tree on its back" isnt gonna win any originality awards for the concept but this big turtle with jagged rocks and a mature tree with a large trunk on its back really effectively communicates the entirety of Torterra, its a physically strong, physically bulky, slow mon thats Grass/Ground type
Brachydios is this big bulky creature with boxing gloves for hands that basically tells you "yeah, this guy fights like a hand to hand fighter", glowing slime that tips you off to the fact that theres a catch, while also being a striking and unique design in its own right
Tigrex, basically tells you its entire thing with the design and name alone, with it being very different from the "proper" flying wyverns you generally encounter first, with it actively prowling and chasing you on the ground, the striking colors with the tiger stripes, the theropod head all basically saying "yeah, this guy is all no frills whooping you with the ferocity of a tiger and a t-rex COMBINED, and he doesnt even NEED to fly, so you should be scared of him"
I was an active enthusiast on imaginative realism+spec evo as well as proper worldbuilding since the mid-late 2000s. Back then, media relating to them including Spore, Dougal Dixon, Ben 10 (the origin of the aliens mostly), BBC/Trilogy of Life, Alien Planet, Dragons: Fantasy Made Real, and so much more. But most importantly the various and countless projects or one-off attempts of speculative evolution of various spectrums via Deviantart, different forums, wikias, etc. By the time promos and grisliest of Tri rolled around into late 2008/early 2009, I was immediately hooked on the world you get to immerse yourself into. My only gripe still with MH was that there hasn’t been a concept or anything where you could be anything except the Hunter, such as a villager or traveler traversing the dangerous trails and crossing paths with different creatures, monster or not. Or even better, a way to play AS one from Capcom’s ever growing menagerie, making you feel like what the life of a monster could be depending on the species and how powerful you truly are.
Their sheer size and the fact that you could only somewhat make them out until it was too late absolutely terrified me. This on top of the sound design made them work amazingly as top predators of Subnautica's oceans.
the thing that grab your seamoth in front of it's face
The reason I like the life forms (mostly animals, but not all) from Subnautica and Rainworld so much specifically is because they are, for the most part, designed to feel like a functional part of a broader ecosystem, giving them an appeal beyond just having creatures that look strange. The appearance of complex functioning ecosystem that the player has to interact with makes every creature and their behaviors much more interesting and memorable.
Due to their generic or unexplained nature, which greatly impacts the interesting creatures that the game has
Zinogre's ability to use electricity is well thought out and makes complete sense within the game's world. It's also a good showcase of symbiotic relationships. Diablos is a monster that isn't very well thought out. It can burrow, but it's not very believeable due to its body shape. It subsists almost entirely on cactus despite its enormous size and it doesn't seem like a very efficient animal
They where very imposing and powerful to the point even other creatures in their respective games fear them, or few can match them. Or their design takes inspiration from dinosaurs and all.
I really liked the familiar yet unfamiliar design. It looked like a water skipper, but if the mouth was a leg.
In the sense that they were superficially similar to modern day animals, but at the same time incredibly different
As mention in a previous question, they believable anatomy and niches in the Monster Hunter reality, however I'd say there's still room for improvement in an anatomical perspective. Some @arvalis designs in particular have the traits I found appealing, so I'd recommend checking it out.
just to keep it simple I shall stick to godzilla (I don't really play many games, sorry), I don't really like the showa era of films (1954-1975) excluding the first, as it kind of just looks like a large scaly muppet, later on the designs and styles of the films end up with my prefered take on the creature, with godzilla 2014 and shin godzilla having my favourite designs, as they both are "realistic" while being very different, but also make sense for the context of their respective films
They used fun shape language, fit the environment and/or were used really well in the context of the game's world.
Mysteriousness, danger, exciting
The Frogfish from the Spongebob Squarepants Movie and the Annihilation bear are really creative in their design and behavior and rather terrifying in their reveal. The T. rex, "Velociraptors" and Dilophosaurus from Jurassic Park have really iconic and nostalgic sounds and designs. The Dilophosaurus was also pretty creepy when I first saw it as a kid. The Indominus and Indoraptor both are naked, unashamed, and somewhat cool looking metaphors for how corporations view carnivorous dinosaurs: monsters to be monetized. The "Carcharodontosaurus" from Dinosaur Planet is like Michael Myers from the Halloween franchise or Anton Chigurh from No Country for Old Men: A terrifying threat that never even runs but is also seemingly an unstoppable force of nature. They also have iconic roars.
For the reasons mentioned above: unique adaptations, organic feeling, having an actual ecology or just looking cool. I disliked creatures that seem to human or mechanic and the ones that seem to have no sole purpose except causing destruction or being the antagonist.
The size, the voice and the animation
The two standed out to me because A, the Deviljho has no lips(I'd prefer lips that cover the teeth) and a freakish buzzsaw for a jaw, and Legiana's wing shape and tail makes it bizzare and fascinating.
For giant creatures - I think it's the strange atmosphere created by something that's huge and imposing, but peaceful. It's also unusual to come across something in a game that pays almost no attention to the player.
Creatures with unusual life cycles are interesting because it's a really good way to use the full potential of a fantasy/sci-fi setting to make species feel a lot more "alien".
Ik vind de originaliteit erg gaaf: een verassend uiterlijk maar wel met herkenbare elementen en gedrag van bestaande dieren op aarde.
Daarnaast vind ik het erg gaaf als ik merk dat het design helemaal past in de artstijl van de game en als de creatures tot in de details zijn uitgedacht: uiterlijk/gedrag/leefomgeving/zwakke en sterke punten/sociale gedrag, etc.
The Dodogama I thought was really cute, in a game where the monsters are not really meant ot be. I like that the monsters all fit their own environment, which is very apparent in the Icebourne expansion. The leshen I also think is fitting within his environment, as he controls the tree braches he is made of and roams old and worn forests.
Because I like to be able to recognise a creature quickly but keep interested through detail
The former two because of their crocodilian appearance and awesome power, the latter two because of their fire powers. The third one because of its dynamic combat and unique design compared to other 'Brute Wyverns'. The Reaper because of its terrifying behaviour in game and eel like design.
They stood out because they all seemed realistic, with a sense of fantastical to them, they were familiar, yet strange, and though some are now wrong based on what we know now from evolution, they are still so memorable and hold a special place in many peoples hearts
Conclusions:
Many creatures from popular creature games were mentioned. But what makes them so good / interesting?
An silhouette that stands out and is very readable.
Creativity, something that people read as original or never seen before.
Dragons! A lot of people like dragons... Something that seems magical and realistic at the same time.
It feels like they are part of something bigger, something that maybe can not directly be explained, a broader ecosystem or nature.
In games with creatures what is your favorite (inter)action? (You can select multiple)
Conclusions:
Combat, research and observation are the 3 most popular interaction options in games with creatures. These 3 can also very well be combined in one game. These 3 things are also the 3 interactions I'm going to be focusing on in my creature designs.