Roles: Gameplay Programmer, Artist
Tools: Unity/C#, Krita, Github
Timeframe: Spring 2023
In From Nava, you are equipped with only a seemingly ordinary pen, but it possesses the extraordinary ability to unleash magic attacks by drawing specific patterns. You must escape from this abandoned research laboratory by gathering all the keys and polaroids left behind in the aftermath of an unknown incident. Various monsters and puzzles are all that stand in your way from fulfilling a stranger's final wish and unravel the mysteries of the world and yourself.
Developed custom graphics shaders, programmed basics of combat in C#, ShaderLab, Unity
Created prototypes for final cutscenes in the end of the game
worked in a team of 20+ programmers and artists
Won first place out of 30 games for "Best Overall Game"
Pictures to left is the booth where we demoed Video Game Development Club's finalist games to playtesters