STUFF! Who doesn't like stuff? Here is all of the stuff that we've added
Misc Changes (As an Appetizer)
These are mostly changes meant to mess with the trading economy
Removed the "series" indicator under Unusuals.
Gift Wraps are holiday only now. Price raised to 200 funds
Reduced cost of description and name tags to 50 funds.
Cosmetic Crate prices reverted to 60 funds for non-update exclusive crates.
Update-Exclusive crates cost 120 funds now.
As I'm writing this, I just remembered that this is meant to be a "last update ever" sort of thing... This change feels kinda redundant now that I think about it lmao.
Added a new item to replace the Gift Wrap during non-holiday seasons called the Cardboard Box
Cardboard Boxes cost 60 funds, and unlike gift wraps, cannot have their color set when gifted.
Removed crit pumpkins
Once again, this kind of makes no sense because "this is the last update" but ignore it pls :)
Changed up Contract Payments.
Easy Contracts now reward 100 funds instead of 40.
Medium Contracts now reward 200 funds instead of 80
Hard Contracts now reward 300 funds instead of 120
Non-VIP privileges.
Have you ever wanted to get cool stuff, but you also don't have $15 to spend on Lego TF2? Fret not! For the poor.. or the middle class.. or anyone who isn't willing to spend R$1000 for the ability to use some obscure emojis shall rejoice with these new assortment of features!
Free Private Servers
Ever wanted to run a private server for yourself? Without shelling out a couple thousand Robux? Consider yourself free from the clutches of capitalism, because we have FREE private servers now!
Cannot make or upload Custom Maps or Custom Bosses
Do not appear on the "Community Servers" tab in the Server Browser.
Can only have a maximum of 12 players per server.
Players must be Manually Invited, or can join at anytime so long as they are in your friends list.
Cannot use any of the VIP server commands beyond setting the map, gamemode, or kicking somebody.
"Freeze Time" is exempt from this.
But, of course...
VIP Players did pay R$1,000, and it wouldn't be fair to change the price or anything to reflect the actual value of VIP. So to compensate. VIP Players will get double funds after every round, and slightly better drop rates, the rates are:
(increased from 1/30 chance from winning with 10+ points to a 1/14)
(increased from 1/60 chance from round ending to 1/35)
(and increased from 1/3500 chance from dying or fragging to 1/2000)
Leveling Bonuses
We know you guys have been playing the game for a while. Like, you people are absolutely POURING hours into this game. Consider getting a therapist.
Anyhow, to reward you for your concerning amount of hours, we have decided to add some level-up bonuses to ensure your above-extreme playtime for Lego TF2 gets rewarded appropriately.
(Level bonuses apply accordingly players who have already passed the levels as displayed here.)
Wildcard Maps/Gamemodes
Wildcard gamemodes? Remember them from the Pre-Rehaul? Of course you don't.
Replacing the functionality of having to manually joining these special gamemodes through the server browser. Wildcard Maps have a chance to appear randomly after the end of every match.
The Gamemodes that appear in the Wildcard selection include:
Standard
Randomizer
Equally Randomized
Infection
Medieval
Assassination
WILDCARD MAPS: These are the maps added into the Wildcard rotation
The Underground War (CTF)
Currently VIP only
Orange (KOTH/CTF)
Currently retired and replaced with Citrus
Dam (CTF)
Currently VIP only, appears as a TDM map in main rotation
Classic Turbine (CTF)
Currently VIP only
Hungry (KOTH/Arena/TDM, Medieval)
Ported over as Medieval has been removed from Server Browser
Degroot Keep (A/D, Medieval)
Ported over as Medieval has been removed from Server Browser
New Randomiser content
Also see the Randomiser Gamemode Rebalances
Randomizer has been on the Backburner for quite a while, which is a bummer as Randomizer is personally one of my favourite gamemodes.
Added to the roster are four new faces:
Delinquent
A familiar face from Dorcus's other cash-cow! Gameplay-wise he is unique in that he has only two slots, and each kill obtained will change his primary to any* weapon in the TC2 weapon roster!
Assault
Reuses code from the alleged Assault class that definitely exists in the game's code.
Grunt (Formerly the Mercenary)
A holdover from the pre-rehaul who has anywhere between 80-325 HP, his walkspeed ranges from 60-150% and is inversely proportional to his HP. He has a primary, secondary, and melee slot.
Intern (Formerly the VIP/Civilian)
Has a fixed, but very low probability of being chosen, has 450HP and exclusively uses the Umbrella, whose stats are covered in the new weapons section below.