Payload
Payload maps made less common in the map voting screen.
Re Added PL_Boundary to the rotation
Added back old Calamity, under the name of “PL_CalamityClassic” as a Private Server Exclusive map
Fixed old Calamity’s lighting.
Reasoning: Almost every TC2 match is a Payload match. The Gamemode has become so common that it is annoying.
Capture The Flag
CTF_TheUndergroundWar is now available as a rare map, all of those on the winning team receive a genuine “The Top Grade” if one isn’t present in their inventory. ..
Can press "L" To drop the briefcase, there will be a small 2 second delay before a teammate can pick it uo.
Standing on your team's stolen Intelligence will make the timer go 10% faster per person, up to 50% faster with 5 people standing on it.
King Of The Hill
Readded old Himalaya, under the name “KOTH_HimalayaClassic”, now appears as a Private Server Only map.[1]
Enabled stopwatch. If neither team captures the point. This timer running out will cause a stalemate. Is immediately disabled when either RED or GRN caps.[2]
Added some maps that were formerly of the 3CP map rotation.
Added the following maps from the former 3CP rotation as KOTH maps:
KOTH_Undergrove
KOTH_Yellowvalley[3]
KOTH_Staredawn
Reasoning:
If old Rooftops can be readded, so can old Himalaya, of course due to Himalaya's ridiculous sightlines it has been made VIP only.
To prevent friendly servers. Stopwatch can be frozen by the Freeze Time command
Obviously referring to the 3CP version of yellowvalley, 5CP Yellowvalley exists as its own map.
5 Control Points
If a point is recaptured by the team it used to belong to, 1 minute is added to the match rather than that team losing.
Reasoning: For some reason they removed this feature. I added it back to make matches more fair.
3 Control Points
REMOVED FROM MAIN ROTATION
Every 3CP map has been culled from the public server rotation, 3CP maps have all had their 1st and 3rd points removed, and have been converted into KOTH maps.
Reasoning: 3CP is a flawed gamemode. Most of the gameplay loop, assuming both teams are of equivalent skill level, ends up having both teams try to capture, and defend the Central Point. To cut the hassle, all 3CP maps are KOTH now.
Attack/Defense
Last point no longer captures faster
Reasoning: To give players on Defense an easier time defending their last point.
Randomizer (Not a gamemode, but you get the idea)
Randomizer now appears in the main pool as a "Wildcard Gamemode".
Added a setting to disable the intentionally janky weapon animations in Randomizer.
Removed being able to pick your class upon joining a randomizer match.
Added 4 new classes to the Randomizer class selection.
Reasoning: General QOL. Joining a team will immediately assign you a class to prevent any overpowered starter loadouts (I.e, Flanker with any movement boosting weapons)
Team Deathmatch
Major Rework To TDM
Respawn times are now instantaneous
Class limits for the following classes are increased:
Trooper, Flanker and Arsonist - 3
Class limits for the following classes are decreased
Doctor and Mechanic - 1
Changed the stats for the following classes
Mechanic
All Buildings construct 30% faster
Doctor
Supercharge now builds 25% slower
Your Crossbows/Mediguns/etc do not heal faster if the patient hasn’t taken damage in 10 seconds.
All changes above except class limits apply to Player Destruction
All TDM maps have been added into Player Destruction, with the Control Point (if present) being turned into a collection zone.
Reasoning: General QOL. Something to make Doctor not an instantaneous win button in TDM rounds, as well as make the gameplay of TDM more fast paced.
Arena / Sudden Death
Major Rework To Arena
Arena rounds are now split into 3 sub-matches. If one team gets more wins then the other during these 3 sub-matches, that team wins.
Rocket Jumper and Sticky Jumper now deal 75% less blast jump damage rather than no self damage at all.
All healing items now heal 25% less, all maps have only small ammo and medkits now
Setup time duration increased to let people switch their loadouts faster
All changes except the first apply to Sudden Death mode
Reasoning: To make Arena generally more fun to play. Also, healing has been nerfed to ensure Doctors do not guarantee instantaneous wins.