A campaign setting that has been in various editions of D&D, the Forgotten Realms typically refers to the continent of Faerûn, though worship of Forgotten Realms deities can exist throughout the world. You don't need Faerûn in your campaign to use Forgotten Realms gods.
Name, title | Alignment | Domain(s) | Symbol
(What is a pantheon? Check out the Pantheon main page!)
The "Queen of Air" hardly stays in one place for long, and values her freedom and ability to move wherever she wishes to.
Also known as the "Keeper of the Golden Sun," Amaunator is a stern god who holds others to their word.
The "Ruler of All Devils," Asmodeus is the ruler of the Nine Hells and has the ultimate goal of being the rules of the multiverse, no matter the cost.
Auril, also known as "The Cold Goddess," is as unpredictable as a winter storm and can be considered volatile and arrogant. She is feared by the Forgotten Realms as her desire is to turn the world into a frozen wasteland.
Also known as the "Patron of Wizards," Azuth is a cranky old man whose intense pursuit of the arcane arts often annoys the other gods in this pantheon.
Also known as "The Black Hand," Bane's ultimate aim is to gain complete control of Faerûn through manipulating his followers.
Beshaba as the "Lady of Doom" brings bad luck to the people of the Faerûn and threatens to bring great misfortune to all mortals unless she is worshipped.
The violent "Lord of Murder," Bhaal is widely feared by the people of Faerûn and hated by the other gods of his pantheon.
"The Grain Goddess" Chauntea has a great love of nature and her followers often come to her for help during a plague or drought.
Known as "The Prince of Lies," Cyric tends to only take an interest in those in order to trick them into ruining their lives or the lives of the people they love.
"The First Scribe," Deneir is a lesser deity who is often connected to Oghma, the god of knowledge. Deneir gives attention to those who invent.
"The Green Goddess" does not engage in violence at any time, even when she is in danger. Eldath is concerned tranquility and the protection of water, her followers are often druids.
The "Lord of All Smiths" is known for his imagination and desire for the evolution of creation.
Known as the "King of the Land," Grumbar is not a fan of change and is the protector of secrets.
The "Master of Tracking," Gwaeron Windstrom is often worshipped by rangers.
Also known as the "God of Guardians," Helm is often thought of as impartial, focused on watching over others and defending the defenseless.
Also known as "The Doombringer," Hoar is the patron of retribution, a bitter god who primarily lives on the plane of Mechanus.
Known as "The One Who Endures," Ilmater is the god of martyrs and often acts to prevent the suffering of others or to offer comfort to those in pain.
As the "King of Water Elementals," Istishia is less concerned with mortal affairs than he is with the power of the sea.
Known as "The Lord of the End of Everything," Jergal is a cold god, more concerned with keeping the records of the dead than he is with mortal affairs.
An honorable god, Kelemvor is the current god of the dead in the Forgotten Realms and encourages a new understanding of death as a natural part of the cycle.
Known as the "Lord of Flames," Kossuth is less interactive than others in the pantheon and is often focused on the affairs of the Inner Planes.
As "The Morninglord," Lathander is an extremely popular god, often called upon to bless those wishing for children.
As "The Lady of Deception," Leira is prone to subterfuge and has a disdain for the truth.
"Our Lady of Joy" hates violence above all else. Her high priests and priestess are known as "Joydancers."
Known as the "Patroness of Torturers," Loviatar favors followers with the ability to learn and fully understand others -- this provided the best advantage for hurting them in the future.
"The Beastlord" concerns himself with bestial savagery, bloodlust, and the hunt.
The "Master of all Thieves" is a lonely god, often only in the company of Shadowblade and Stealthwhisper, his magical longswords.
Known as "The Supreme Ranger," Mielikki is a patron partial to rangers and druids and is known to protect children lost in the forest.
Milil, also known as "Guardian of Singers and Troubadours," represents the entirety of an idea "from its conception to its completion" (forgottenrealms, n.d.).
The "Lord of Bones" tends to attract secretive and melancholic followers and it is said that he onces was a mortal that ascended to godhood. He instilled a deep fear of death within Faerûn.
Known as the "Mother of all Magic," Mystra tends to watch over magical research and regulate the spread of magical knowledge in the mortal world.
Known as "The Lord of Knowledge" and "Binder of what is known," Oghma empowers Bards to grant inspiration and encourages invention in the mortal realm.
The Lady of Strategy keeps her true name secret and uses careful tactics to ensure her victories are long-lasting.
Known as "The Lord of Divination," Savras is the god of arcane spellcasters though Azuth replaced him as the god of wizards.
Selûne holds domain over navigation, wanderers, the moon and stars, and non-evil lycanthropes. Many of her followers consider the moon the embodiment of the goddess, watching over mortals.