In week 3 of EduGoalsMOOC, participants were exposed to some of the most important digital learning theories. These included Bloom’s Taxonomy, Connectivism, the RAT model, the SAMR model, Design Thinking etc.
Here are some of my reflections. We need to take into consideration all the strengths these theories provide us with so that we can adapt our curriculum. Following Bloom’s taxonomy, the more we design tasks which require students to analyze, evaluate and create, the better it is for them. This is because they are given the opportunity to develop higher-order cognitive skills. Educators need to design tasks which transform rather than simply enhance their students’ learning. According to the SAMR model and its simpler version, the RAT model, when designing technology-integrated tasks, modification and redefinition should be the ultimate goals. Technology should allow the redesign of a task (modification) and most importantly the creation of new tasks previously inconceivable (redefinition). Being goal-oriented educators, our aim should be to send our students to learning missions which enable them to use technology for creative purposes.
One of my takeaways from this week's materials includes my new knowledge on the impact of digital footprints on young people's lives, which I aim to share with my students. I would like to use this knowledge to spark class discussion and further research. One of the articles which especially grabbed my attention was: 10 Things Your Students Should Know About Their Digital Footprints. As my learners are primary school students, I have prepared for them a shorter version of this article:
Another takeaway from this week's materials includes my new knowledge of social media apps students are familiar with but some of which I had never heard about before. In this article 17 Apps and Websites Kids Are Heading to After Facebook teachers and parents can find further information and the risks younger people may face when using apps such as:
GroupMe, Kik Messenger, WhatsApp, Instagram, Musical.ly, Tumblr, Twitter, Houseparty-Group, Video, Chat, Live.ly -Live Video Streaming, Live.me- Live Video Streaming, YouNow: Broadcast, Chat and Watch Live Video, Snapchat, Whisper, Monkey-HaveFun Chats, MeetMe:Chat and Meet New People, Omegle, Yellow- Make New Friends.
I believe teaching students about their digital footprint and making them aware of its significance will benefit them in many ways: