| Research Fields
HCI (Human-Computer Interaction) + Human-Centered AI (Explainable/Responsible)
Interactive, Mobile, Wearable, Ubiquitous Technology
Human-AI Teaming / XR Mobility / Vehicular-Metaverse / Actuated XR
XR Twin Platforms for AI-Infused Physical Systems (Vehicles, Robots, Cities)
AI Coaching & ActionSense / Somatosensory Intelligence / Visuo-Haptic Illusions & Telepresence
R&D PROJECTS
XR Twin 기반의 초실감 주행‧보행 이동경험을 확장하는 메타모빌리티 기술 개발
자율주행 차량의 사람중심 지능화 기술 (e.g., 탑승객 중심 의사결정 및 주행전략 설계, 차량 XAI 평가도구)
Stylized 뉴럴 렌더링 기반 3D 메타휴먼 생성기술 개발
인공지능 기반 메타버스 구현을 위한 융·복합 문화 가상 스튜디오
인간중심 물리 시스템 설계를 위한 HCI+AI 융합연구 (GIST-MIT 공동연구)
메타버스 공간의 공감각 증강 기술 및 메타휴먼 상호작용 기술 개발
Public Signage 및 공공시설물의 시인성 개선을 위한 인공지능 기술 및 XR Twin 플랫폼 개발
발달장애 아동을 위한 신체활동 연계형 교육 콘텐츠 개발 및 인공지능 기반의 강화, 촉구 자동화 기술
고령 운전자 및 교통약자를 위한 삶의 질 기술 (Quality of Life Technology) 연구
행동과학자의 AI 응용개발을 지원하는 인간대상 빅데이터 분석 및 시각화 도구 개발
학습자의 실시간 인지부하 및 시선패턴에 적응하는 사이버 학습 시스템 개발
Gamification을 적용한 크라우드소싱 시스템 개발
시선추적, 음성인식, 제스처 인식, 대면적 전면차창 디스플레이를 통한 차량용 NUI (Natural User Interface) 개발
Categories: HCI+Mobility Accessibility Locomotion NUI VR/AR Education/Training Haptics Gamification HCI+AI
Education/Training HCI+AI
Counterfactual Explanation-Based Badminton Motion Guidance Generation Using Wearable Sensors
Haptics VR/AR
Dual-sided Peltier Elements for Rapid Thermal Feedback in Wearables
Accessibility Haptics VR/AR
WatchCap: Improving Scanning Efficiency in People with Low Vision through Compensatory Head Movement Stimulation
Locomotion HCI+AI VR/AR
GaitWay: Gait Data-Based VR Locomotion Prediction System Robust to Visual Distraction
HCI+Mobility Locomotion VR/AR
Curving the Virtual Route: Applying Redirected Steering Gains for Active Locomotion in In-Car VR
Haptics Locomotion VR/AR
ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation Haptic System in VR
HCI+Mobility Haptics VR/AR
SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality
HCI+AI
LumiMood: A Creativity Support Tool for Designing the Mood of a 3D Scene
HCI+Mobility VR/AR
The Way of Water: Exploring the Role of Interaction Elements in Usability Challenges with In-Car VR Experience
Education/Training
MultiSenseBadminton: Wearable Sensor–Based Biomechanical Dataset for Evaluation of Badminton Performance
Accessibility Education/Training
Engagnition: A Multi-Dimensional Dataset for Engagement Recognition of Children with Autism Spectrum Disorder
Locomotion VR/AR
Effect of Optical Flow and User VR Familiarity on Curvature Gain Thresholds for Redirected Walking
Accessibility NUI Locomotion VR/AR
Enhancing Wayfinding Experience in Low-Vision Individuals through a Tailored Mobile Guidance Interface
NUI
A Study with Portal Display, a Head Pose-Responsive Video Teleconferencing System
Locomotion VR/AR
Enhancing Seamless Walking in Virtual Reality: Application of Bone-Conduction Vibration in Redirected Walking
HCI+Mobility HCI+AI VR/AR
What and When to Explain? On-Road Evaluation of Explanations in Highly Automated Vehicles
HCI+Mobility VR/AR
Designing Virtual Agent Human-Machine Interfaces Depending on the Communication and Anthropomorphism Levels in Augmented Reality
Education/Training HCI+AI
Multi-Layer Multi-Input Transformer Network (MuLMINet) with Weighted Loss
HCI+Mobility VR/AR
Assessing the Impact of AR HUDs and Risk Level on User Experience in Self-Driving Cars: Results from a Realistic Driving Simulation
Locomotion NUI Haptics VR/AR
Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality
HCI+AI
Simulating Urban Element Design with Pedestrian Attention: Visual Saliency as Aid for More Visible Wayfinding Design
Education/Training VR/AR
Logogram VR: Treadmill-Coupled VR with Word Reflective Content for Embodied Logogram Learning
Locomotion Haptics VR/AR
Electrical, Vibrational, and Cooling Stimuli-Based RDW: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems
Locomotion VR/AR
Evaluation of Visual, Auditory, and Olfactory Stimulus-Based Attractors for Intermittent Reorientation in Virtual Reality Locomotion
HCI+Mobility VR/AR
Take-Over Requests after Waking in Autonomous Vehicles
HCI+Mobility NUI
Naturalistic Ways for Drivers to Intervene in the Vehicle System while Performing Non-Driving Related Tasks
HCI+Mobility NUI
Gaze-Head Input Examining Potential Interaction with Immediate Experience Sampling in an Autonomous Vehicle
Gamification
Cultural Heritage Design Element Labeling System With Gamification
HCI+Mobility NUI
A Cascaded Multimodal Natural User Interface to Reduce Driver Distraction
Gamification
Designing a Crowdsourcing System for the Elderly: A Gamified Approach to Speech Collection
HCI+Mobility VR/AR
Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms
HCI+Mobility VR/AR
A New Approach to Studying Sleep in Autonomous Vehicles: Simulating the Waking Situation
HCI+Mobility VR/AR
MAXIM: Mixed-reality Automotive driving XIMulation
| Project Archive (2009 - 2016, CMU)
Project 1
Sensor-based Assessment of In-Situ Driver Interruptibility (CHI 2015, T-SET UTC)
The goal of this project is to create an in-car information system that adapts the delivery timings of HCI demands to drivers based on in-situ driving and cognitive load models for safe navigation.
Project 2 - HVI for the Elderly
Cognitive Mapping Aid for Elderly Navigation (CHI 2009, MTAP 2016, QoLT Center)
In this project, We explored a novel navigation display system that uses an augmented reality (AR) projection to minimize cognitive distance by overlaying driving directions on the windshield and road.
Project 3 - HVI for the Elderly
Multimodal Route Guidance and Its Reversal Effects, Elder vs. Younger (Pervasive 2012, MTAP 2016, QoLT Center)
While in-car navigation systems enhance situational awareness, they also increase drivers’ visual distraction and cognitive load. This project explores the efficacy of multi-modal route guidance cues for ‘safer’ driving.
Project 4 - HVI for the Elderly
Aesthetics and Usability of Automotive User Interfaces for Elder Drivers (CHI 2010, QoLT Center)
The purpose of this project was to design features for car dashboard displays that are both functional and aesthetically pleasing.
Project 7
Adaptive Cyber-learning with a Sensor Support (CHI WIP 2014, QoLT Center)
This project aims to better support student learning by adapting computer-based tutoring to individual learning phases and real-time capabilities. In this manner, computer-based tutors may be more effective in supporting robust learning.
Project 8
Augmented Reality User Interfaces for Seamless Interaction with Virtual Spaces (JCAD 2010, GIST)
This project explored the effects of AR technology, when combined with a range of 3D prototype applications.
Project 9
Modality Fusion during Touch-based Interaction (Samsung Electronics)
The goal of this project is to improve perception and performance during touch-based interaction in personal electronic devices. Specifically, we have identified the appropriate fusion of visual, audio, and haptic cues during fingertip interaction with touch screen images
Project 10
The Quality of HCI in Connected Environments (KETI, DRAPER)
This project aims to understand users-on-the-go in connected environments and to improve the quality of their ubiquitous HCI experience by enhancing machine intelligence to be more human-centered.
Project 5
What, When, How: A Sensor-based Driver Awareness System to Improve Human-Computer Interaction (CHI LBW 2016, T-SET UTC)
The goal of this project is to help drivers safely interact with ubiquitous HCI demands and benefit from proactive information services in cars. Our prior and ongoing projects primarily explore the ‘interruptive’ feature of ubiquitous HCI demands in cars. We have been rigorously addressing the issues of when to intervene by using our sensor-based assessment technologies that estimate drivers’ cognitive load in near real-time.
Project 6
Tracking Real-Time Mental Workload during Elementary Cognitive Process (UbiComp 2010, SSCI 2014, QoLT Center)
This project seeks to develop a sensor-based method for tracking variation in cognitive processing loads.
Project 11
Driver-Aware Interruptions of Dialog-based HCI Demands in Cars (Hyundai, DRAPER)
This project investigates how dialog-based HCI demands interact with driver interruptibility. We are refining our key technology, obtained from Project 1 in this document, to predict the duration of driver interruptibility.
Project 12
Driver-Centered Interaction in Intelligent Automotive Physical Systems (Cyber-Physical Systems, Smart and Autonomous Systems)
This proposed project aims to make machine intelligence-driven physical and non-physical interventions in computer-assisted driving more acceptable and dependable.