Human-Computer Interaction (HCI) + Human-Centered AI
Interactive, Mobile, Wearable, Ubiquitous Technology
Extended Reality (AR, VR, MR) / GenAI-XR / In-Car XR / Human-AV Interaction
Sports HAI / Physical AI for HCI / Rewiring Experience Across Realities
Interpretable, Inclusive, and Immersive Interaction for AI-Infused Physical Systems (Vehicles, Robots, Cities)
Theme 1: In-Car XR & Autonomous Vehicle Interaction
Categories: HCI+Mobility Locomotion VR/AR Haptics HCI+AI
HCI+Mobility Locomotion VR/AR
(CHI '26) From Disruption to Immersion: Reimagining Vehicle Motion as Environmental Feedback through Force Mappings in In-Car VR
HCI+Mobility Locomotion VR/AR
(ISMAR '25) Defying Gravity: Towards Gravitoinertial Retargeting of Acceleration for Virtual Vertical Motion in In-Car VR
HCI+Mobility Haptics VR/AR
(UIST '25) AttraCar: Multisensory In-Car VR with Thermal, Airflow, and Motion Feedback through Built-In Vehicle Systems
HCI+Mobility HCI+AI VR/AR
(IMWUT '25) You’re the One Whom I’m Talking To: The Role of Contextual External Human-Machine Interfaces in Multi-Road User Conflict Scenarios
HCI+Mobility HCI+AI
(RA-L '25) Semantic Hierarchy-guided Adversarial Attack for Autonomous Driving
HCI+Mobility VR/AR
(CHI '25) I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues
HCI+Mobility HCI+AI
(IMWUT '24) TimelyTale: A Multimodal Dataset Approach to Assessing Passengers' Explanation Demands in Highly Automated Vehicles
HCI+Mobility VR/AR
(Springer VR '24) The Way of Water: Exploring the Role of Interaction Elements in Usability Challenges with In-Car VR Experience
HCI+Mobility Haptics VR/AR
(CHI '24) SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality
HCI+Mobility Locomotion VR/AR
(CHI LBW '24) Curving the Virtual Route: Applying Redirected Steering Gains for Active Locomotion in In-Car VR
HCI+Mobility VR/AR
(CHI '20) Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms
Theme 2: LLM/LAM/VLM-Enhanced Creative Tools and Sports Training Systems
Categories: HCI+AI Accessibility Locomotion VR/AR Education/Training
HCI+AI
(CHI '25) MoWa: An Authoring Tool for Refining AI-Generated Avatar Motions through Latent Waveform Manipulation
HCI+AI Education/Training VR/AR
(CHI LBW '25) LEGOLAS: Learning & Enhancing Golf Skills through LLM-Augmented System
HCI+AI
(CHI '24) LumiMood: A Creativity Support Tool for Designing the Mood of a 3D Scene
HCI+AI Education/Training
(Scientific Data '24) MultiSenseBadminton: Wearable Sensor–Based Biomechanical Dataset for Evaluation of Badminton Performance
HCI+AI Accessibility Education/Training
(Scientific Data '24) Engagnition: A Multi-Dimensional Dataset for Engagement Recognition of Children with Autism Spectrum Disorder
HCI+AI Locomotion VR/AR
(Springer VR '23) Seamless-walk: Natural and Comfortable Virtual Reality Locomotion Method with a High-Resolution Tactile Sensor
Theme 3: XR Haptics, Wearables, and Sensory Interaction
Categories: Haptics Locomotion NUI VR/AR
Haptics VR/AR
(CHI '26) When Fingers Become Tools: Rendering Virtual Tool Inertia with a Finger-Mounted Extending Rod
Haptics VR/AR
(UIST '25) EarPressure VR: Ear Canal Pressure Feedback for Enhancing Environmental Presence in Virtual Reality
Haptics VR/AR
(CHI '25) TelePulse: Enhancing the Teleoperation Experience through Biomechanical Simulation-Based Electrical Muscle Stimulation in VR
Haptics Locomotion VR/AR
(CHI LBW '25) TeleHopper: Simulating a Jumping Sensation as Proprioceptive Feedback for Teleportation in Virtual Reality via Electrical Muscle Stimulation
Haptics
(CHI LBW '25) Magneto: Enabling Multimodal Haptic Feedback on Paper through Magnetic Fields
Haptics VR/AR
(UIST '24) Flip-Pelt: Motor-Driven Peltier Elements for Rapid Thermal Stimulation and Congruent Pressure Feedback in Virtual Reality
Accessibility Haptics VR/AR
(IMWUT '24) WatchCap: Improving Scanning Efficiency in People with Low Vision through Compensatory Head Movement Stimulation
Haptics Locomotion VR/AR
(CHI '24) ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation Haptic System in VR
Haptics Locomotion VR/AR
(CHI LBW '24) GaitWay: Gait Data-Based VR Locomotion Prediction System Robust to Visual Distraction
Locomotion NUI Haptics VR/AR
(Springer VR '24) Evaluation of Visual, Auditory, and Olfactory Stimulus-Based Attractors for Intermittent Reorientation in VR Locomotion
Locomotion VR/AR
(Springer VR '24) Effect of Optical Flow and User VR Familiarity on Curvature Gain Thresholds for Redirected Walking
Locomotion NUI Haptics VR/AR
(ISMAR '23) Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality
Haptics Locomotion VR/AR
(ISMAR '23) Enhancing Seamless Walking in Virtual Reality: Application of Bone-Conduction Vibration in Redirected Walking
Haptics Locomotion VR/AR
(CHI '23) Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems
Locomotion VR/AR
(CHI LBW '22) Auditory and Olfactory Stimuli-Based Attractors to Induce Reorientation in Virtual Reality Forward Redirected Walking
Haptics Locomotion VR/AR
(CHI LBW '22) REVES: Redirection Enhancement Using Four-Pole Vestibular Electrode Stimulation
Ongoing
Physical AI in Action: Tackling HCI Challenges with XR-Enhanced Robotics for Interpretable, Inclusive, and Immersive Interaction, NRF (PI, 2025-2027 / 2028-2030)
Bridging the Gap Between Reality and Virtuality: Actuated XR Systems Powered by Sensory Intelligence and Soft Robotics, NRF/MSIT (PI, 2024.5-2028.4)
Dynamic Real-Virtual Haptic Feedback Systems Based on Personal Robots, NRF/MOE (Mentor, 2024.9-2027.8)
SpaceTop: Spatial Computing HCI Technology for Everywhere XR Productivity Workstation, IITP/MSIT (2024-2031)
Hyper-Connected Mobility Safety Technology Based on AI, KAIA/MOLIT (2023-2024 / 2025-2026)
Convergence Culture Virtual Studio for Realizing AI-based Metaverse, Innopolis Foundation/MSIT (2023-2024 / 2025-2026)
Inter-University Alliance for Cultivating R&D Experts in Future Vehicular Technologies, KIAT/MOTIE (2022-2026)
Advanced Human Resource Training for AI Core Technology, IITP/MSIT (2019-2028)
Completed
HCI + AI for Human-Centered Physical System Design (AI for HCI), GIST-MIT Research Collaboration (PI, 2021-2023 / 2024-2025)
AI-Powered Intelligent Surfaces for Adaptive XR Environments in Vehicles, GIST Research Project (PI, 2024)
AI-based Game Simulation Technology to Support Online Game Content Production, KOCCA/MCST (2022-2024)
Graduate School of Convergence for FLEX Energy, KETEP/MOTIE (2020-2024)
Digital Contents Lab, RAPA/MSIT
GIST CarXR Lab: In-Car XR Platforms and Contents to Augment Passenger UX in Futuristic Vehicles (PI, XR Lab 2021)
GIST Metaverse Research Center: Metaverse with Immersive Transportation Methods - Walking and Driving XR for Meta-Mobility (PI, Metaverse Lab 2022)
Meta-Human with Immersive Mobility Platform and Multimodal XR Contents (PI, Metaverse Lab 2023)
Human-AI Collaboration for XR Digitization of Physical Experience, GIST Research Project (PI, 2023)
Meta-Human: A Virtual Cooperation Platform for a Specialized Industrial Services, MOTIE (2022-2023)
Natural User Interface for Immersive Movement and Interaction in Metaverse Industrial Sites (PI, 2022)
Stylized Neural Rendering for 3D Meta-Human Editing/Authoring (PI, 2023)
Human-Centered Game AI Research Laboratory, NRF/MSIT (2021-2023)
Interactive Contents and Platform based on Multiple Scenario in Autonomous Vehicle, KOCCA/MCST (KETI, 2020-2022)
Research on Multi-Sensor Fusion Technology for Multi-User NUI Platform (PI, 2020)
System/Interface Design and Validation of Multi-User NUI Platform for Vehicle Demonstration (PI, 2021)
Usability Evaluation and Improvement of Multi-User NUI Platform (PI, 2022)
Performance Evaluation of AI/Big Data-Based Time-Series Price Prediction Service, Nature Mobility Co., Ltd. (2020-2021)
Human-Centered Services and Interaction Technologies for Intelligent Vehicles, GRI G.I. 4.0. (PI, 2020-2021)
Content Creation and Entertainment Technologies Based on Intelligent Authoring Tool to Enhance Accessibility of Social Communication Disabilities, KOCCA/MCST (2019-2021)
Visibility Test Methods and Tools for Public Signage, KOCCA/MCST (PI, 2019-2021)
In-Vehicle Cyber-Human Systems for Supporting Human-Centered Interaction with Machine Intelligence in Autonomous Vehicles, GIST AI (PI, 2019 + 2020 & 2021)
Smart Culture Lens Based on Machine Learning for the Analysis of Elements of Visual Form in Korean Culture, KOCCA/MCST (2018-2019)
Contract Research (KETI) (2018-2019)
Gesture-Based UX Design for Vehicle AR NUI (PI, 2018)
Design and Validation of Gesture Recognition-Based User Input System for Vehicle AR NUI (PI, 2019)
HVI Testbed for Creating AI-based Driver Experience Models in Futuristic Driving Environments, GIST Demo (PI, 2018)
AI-Based Assessment of In-Situ Driver Experience in Autonomous Driving Situations, GIST AI (PI, 2018)
HRI Experience Sampling Test-bed with a Sensor Support, GIST Convergence (PI, 2017)
Sensor-based Context-Aware System to Improve UX in ubiquitous HCI Situations, GIST GUP (PI, 2017-2019)