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We are a team of researchers focused on Human-Computer Interaction (HCI), Artificial Intelligence (AI), and Extended Reality (XR). Here's what you should know about joining our group!
We are a team of researchers focused on Human-Computer Interaction (HCI), Artificial Intelligence (AI), and Extended Reality (XR). Here's what you should know about joining our group!
Our team of 16 students (9 Ph.D. and 7 Master's) has published 48 papers and received 8 paper awards during 2023-2025 in top-tier computer science and engineering venues spanning HCI, ubiquitous computing, AI/ML, and XR under Professor SeungJun Kim's supervision.
ACM CHI (BK21+/KIISE Rank S/ CORE Rank A*) - 1 x Best Paper Award 🏆(2025) & 2 x Honorable Mention Awards 🏆(2024-2025)
14 papers (7 full papers, 7 Late-Breaking Works)
ACM UIST (BK21+/KIISE Rank S/ CORE Rank A*)
1 full paper (2024)
ACM UbiComp/IMWUT (BK21+/KIISE Rank S/ CORE Rank A*) - Distinguished Paper Award 🏆(2024)
10 papers (3 full papers, 7 poster/workshop papers)
IEEE ISMAR (BK21+/KIISE Rank S/ CORE Rank A*) - Best Paper Honorable Mention Award 🏆(2023)
2 full papers
IEEE VR (BK21+/KIISE Rank S/ CORE Rank A*)
2 poster papers
IEEE ICRA (BK21+/KIISE Rank A/ CORE Rank A*)
4 papers (1 RA-L paper, 1 full paper, 2 workshop papers)
IJCAI (BK21+/KIISE Rank A/ CORE Rank A*)
Runner-up Award 🏆 in SportsAI Coaching Challenge
Scientific Data (Top 11.6% in SCI journals)
2 dataset papers with foci on human action and state recognition for accessible entertainment (one in collaboration with MIT CSAIL)
Virtual Reality (Top 11% in SCI journals)
3 papers on novel virtual reality interfaces
IJHCS (Top 8% in SCI journals)
1 paper on reorientation in virtual reality
Our mission is to advance HCI & AI in ubiquitous computing environments where the boundaries between physical reality and virtuality become increasingly fluid.
We focus on:
Identifying and solving emerging interaction challenges
Developing accessible solutions for underserved communities
Improving user experience through novel interfaces
Exploring the convergence of physical and virtual experiences
Our daily activities include:
Literature review and paper discussions
Collaborative ideation sessions
Implementation of novel solutions
Critical analysis of state-of-the-art technologies
Regular meetings with faculty and fellow researchers
We currently focus on the following issues.
Physical AI: We develop compact yet powerful AI systems that interface with reality through physical sensing and actuation capabilities. We custom-fabricate sensors and manufacture actuators tailored for specific interaction scenarios.
Explainable and Reliable Automation: We design automated systems that build user trust through transparent communication of their decision-making processes.
Multimodal, Embodied AI: We create agents that learn complex operational and tactical movements (e.g., sports) from human demonstrations. Our models integrate vision and language understanding with complex sensor signals to enable sophisticated behaviors.
XR in Mobile, Ubiquitous Contexts: We explore ways to leverage virtual reality's vast potential while overcoming physical space constraints. We employ hardware and software techniques to enhance sensory experiences (e.g., in-car XR, augmented vestibular and somatosensory feedback).
Multimodal XR & Novel Interaction Techniques: We strive to make XR experiences that are 1) visible, 2) audible, 3) olfactory, and 4) tactile. Specifically, we focus on augmenting bodily sensations, such as muscular feedback in VR, through dedicated hardware/software solutions that provide visually congruent stimuli.
What You Will Gain: High-quality research experience with ample discussions and access to our research facilities and devices.
Contact in Advance: Please email the faculty as soon as possible. If you have any previous research experience, please also share your portfolio with us.
Prerequisites: Both students from GIST and other institutions may apply. No strict prerequisites are required, but preference is given to students who have taken courses taught by Prof. SeungJun Kim (Human-Computer Interaction / Extended Reality Projects) or relevant HCI/XR/AI courses at their institutions. Experience in AI, XR, and physical computing is also a plus. We welcome self-motivated students who are interested in identifying problems in our daily lives and imagining interactions with next-generation computers, as we work to solve these challenges and create novel futuristic interactions.
The Best Way to Join Us: The best way to join us is to do an internship with us during your undergraduate days. If you haven't worked with us (e.g., as an intern), that's okay - we may ask you to go through some interviews to gauge your experience.
Contact in Advance: Timing matters! Please email the faculty ASAP. When reaching out, include any previous research experience and portfolio materials you may have.
Prerequisites: Both students from GIST and other institutions may apply. No strict prerequisites are required, but extensive experience in AI, XR, and physical computing is a plus. We welcome self-motivated students who are interested in identifying problems in our daily lives and imagining interactions with next-generation computers, as we work to solve these challenges and create novel futuristic interactions. Research demands perseverance, but the journey is rewarding - we welcome those who are passionate about embracing its challenges. You'll discover the joy of research as you explore the unknown and work to make it known through scientific exploration.
Please contact us at seungjun@gist.ac.kr with your CV and a document that highlights your experience, research, skills, and publications to.