Welcome to HCIS Lab! 

AI is increasingly embedded in physical systems, impacting our daily lives across diverse applications from everyday products to complex electromechanical systems. As immersive technologies bridge physical and virtual realities, they create new opportunities to enrich these AI-infused systems.

Our work combines insights and methods from Human-Computer Interaction, Physical AI, and Extended Reality to create intuitive interfaces that seamlessly connect individuals with intelligent systems. We aim to understand how AI shapes human experiences, facilitating interactions that adapt to users' needs, goals, and ubiquitous HCI contexts - e.g., how to perceive context, make decisions, and coordinate the when and ways of interactions.

Our mission is to tackle the technical and societal challenges involved in engaging with embodied agent interfaces, robotic mobility platforms, generative XR media, and actuated HCI systems in everyday environments. We support and guide emerging talents who can creatively address these challenges and devise human-centered solutions.

Join Us - click

Please contact us at  seungjun@gist.ac.kr  with your CV and a document that highlights your experience, research, skills, and publications to.

인간중심 지능형 시스템 연구실

HCIS 연구실은 HCI, AI, XR 기술을 융합하여 인간과 가상/물리 시스템 간 상호작용을 연구하며, 새로운 인간-AI 상호작용 방식을 설계하고 검증합니다. 컴퓨터가 주도하는 상황 인식과 의사 결정이 사용자의 감각-인지 메커니즘에 미치는 영향을 분석하고, 사용자의 인지 역량과 주의 집중을 지원하여 이질감 없는 AX 경험을 제공하기 위한 연구에 중점을 둡니다. 일상 속 AI-infused systems와의 상호작용에서 발생하는 문제를 '사람 중심'으로 해결하는 HCI+X 인재 양성을 목표로 합니다. 

News

             국내 뉴스

ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation (CHI '24) 🏆

SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality (CHI '24) 🏆

LumiMood: A Creativity Support Tool for Designing the Mood of a 3D Scene           (CHI '24) 

GaitWay: Gait Data-Based VR Locomotion Prediction System Robust to Visual Distraction (CHI LBW '24)

Curving the Virtual Route: Applying Redirected Steering Gains for Active Locomotion in In-Car VR (CHI LBW '24)

The Way of Water: Exploring Interaction Elements in Usability Challenge with In-Car VR Experience (Virtual Reality '24)

Enhancing Seamless Walking in VR: Application of Bone-Conduction Vibration in Redirected Walking (ISMAR '23) 🏆

Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality (ISMAR '23)

Designing Virtual Agent HMI Depending on the Communication and Anthropomorphism Levels in Augmented Reality (AutoUI '23) 🏆

Multi-Layer Multi-Input Transformer Network (MuLMINet) with Weighted Loss (IJCAI CoachAI Badminton Challenge  '23) 🏆

Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation (CHI '23)ㅇ 

REVES: Redirection Enhancement Using Four-Pole Vestibular Electrode Stimulation (CHI EA '22)

Auditory and Olfactory Stimuli-Based Attractors to Induce Reorientation in VR Forward Redirected Walking (CHI EA '22)ㅇ 

Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platform (CHI '20)

A Crowdsourcing System for the Elderly: A Gamified Approach to Speech Collection (CHI EA '20)