Welcome to HCIS Lab! 

AI is reshaping our daily lives, from everyday products to complex electromechanical systems. As immersive technologies bridge physical and virtual realities, they open new possibilities to enhance AI-infused systems.

Our work integrates insights and methods from Human-Computer Interaction, Physical AI, and Extended Reality to seamlessly connect individuals with intelligent systems. We focus on understanding how AI shapes human experiences, enabling adaptive interactions that respond to users' needs, goals, and diverse HCI contextsβ€”for example, perceiving context, making decisions, and coordinating the timing and methods of interaction. 

Our mission is to tackle the technical and societal challenges involved in engaging with agentic AI interfaces, robotic mobility platforms, GenAI-XR media, and actuated HCI systems in everyday environments. We support and guide emerging talents who can creatively address these challenges and devise human-centered solutions.

Join Us - more info

Please contact us at  seungjun@gist.ac.kr  with your CV and a document that highlights your experience, research, skills, and publications to.

인간쀑심 지λŠ₯ν˜• μ‹œμŠ€ν…œ 연ꡬ싀 - more info

HCIS 연ꡬ싀은 HCI, AI, XR κΈ°μˆ μ„ μœ΅ν•©ν•˜μ—¬ 인간과 가상/물리 μ‹œμŠ€ν…œ κ°„ μƒν˜Έμž‘μš© 방식을 μ„€κ³„ν•˜κ³  κ²€μ¦ν•©λ‹ˆλ‹€. 컴퓨터가 μ£Όλ„ν•˜λŠ” 상황 인식과 μ˜μ‚¬ 결정이 μ‚¬μš©μžμ˜ 감각-인지 λ©”μ»€λ‹ˆμ¦˜μ— λ―ΈμΉ˜λŠ” 영ν–₯을 λΆ„μ„ν•˜κ³ , μ‚¬μš©μžμ˜ 인지 μ—­λŸ‰κ³Ό 주의 집쀑을 μ§€μ›ν•˜μ—¬ 이질감 μ—†λŠ” AX κ²½ν—˜μ„ μ œκ³΅ν•˜κΈ° μœ„ν•œ 연ꡬ에 쀑점을 λ‘‘λ‹ˆλ‹€. 일상적인 물리적 κ³΅κ°„μ—μ„œ AI-infused μ‹œμŠ€ν…œκ³Ό μƒν˜Έμž‘μš©ν•˜λ©° λ°œμƒν•˜λŠ” 문제λ₯Ό 'μ‚¬λžŒ 쀑심'으둜 ν•΄κ²°ν•˜λŠ” HCI+X 인재 양성을 λͺ©ν‘œλ‘œ ν•©λ‹ˆλ‹€. 

News

             κ΅­λ‚΄ λ‰΄μŠ€ β–Ά

Flip-Pelt: Motor-Driven Peltier Elements for Rapid Thermal Stimulation and Congruent Pressure Feedback in VR (UIST '24)

ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation (CHI '24) πŸ†

SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality (CHI '24) πŸ†

LumiMood: A Creativity Support Tool for Designing the Mood of a 3D Scene           (CHI '24) 

GaitWay: Gait Data-Based VR Locomotion Prediction System Robust to Visual Distraction (CHI LBW '24)

Curving the Virtual Route: Applying Redirected Steering Gains for Active Locomotion in In-Car VR (CHI LBW '24)

The Way of Water: Exploring Interaction Elements in Usability Challenge with In-Car VR Experience (Virtual Reality '24)

Enhancing Seamless Walking in VR: Application of Bone-Conduction Vibration in Redirected Walking (ISMAR '23) πŸ†

Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality (ISMAR '23)

Designing Virtual Agent HMI Depending on the Communication and Anthropomorphism Levels in Augmented Reality (AutoUI '23) πŸ†

Multi-Layer Multi-Input Transformer Network (MuLMINet) with Weighted Loss (IJCAI CoachAI Badminton Challenge  '23) πŸ†

Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation (CHI '23)γ…‡ 

REVES: Redirection Enhancement Using Four-Pole Vestibular Electrode Stimulation (CHI EA '22)

Auditory and Olfactory Stimuli-Based Attractors to Induce Reorientation in VR Forward Redirected Walking (CHI EA '22)γ…‡ 

Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platform (CHI '20)

A Crowdsourcing System for the Elderly: A Gamified Approach to Speech Collection (CHI EA '20)