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Buukon (Medium) Territorial Migrators
Habitats: Desert, Redwoods, Swamp
Territorial: Highly (except with mud-placers)
Diet: Plants
Nesting Season: Autumn, Mythic
Nesting Grounds: Desert
Pack creature (4 max)
Important Notes:
-HARDEN: use in battle when around 50% hp
-Constantly migrates
-Travels to oasis in Autumn and Mythic to nest
-Only takes one mate for their entire life
-Has one child that goes with the parent that’s the same gender as it
Description: Buukon are bulky, slow-moving creatures with thick hides and rough exteriors. These herbivores are very tough and resistant to hot climates. They have much love for berries and mud but a hatred for climbing, only doing so when necessary. Small herds are composed of four Buukon and whatever amount of young they have, all of the same gender.
Behavior: Buukon migrate slowly around Sonaria with their packs, their noses trained on the sweet smell of berry bushes. Herds make themselves comfortable by claiming a mid-sized amount of land as their territory, which they'll fiercely protect from any outsiders, including other Buukon herds. If any foreign creatures stumble onto their land, Buukon stomp and warn with loud bellows before charging to drive them out. Despite their highly defensive nature and territoriality, Buukon will allow a creature to reside in their territory if it is capable of creating a puddle of mud for them. Buukon love mud, coating themselves with it on hot days to cool themselves down. Buukon may happily stomp and bellow when it rains knowing that more mud will form from the downpour.
Nesting: Nesting occurs in Autumn and Mythic. During this time, all Buukon herds gather at the desert oasis. Once packs have arrived, individuals will seek a mate of the opposite gender. Buukon mate for life with only one partner, and unless they’ve never mated, will always return to the one they took the first time they traveled to oasis. If one partner dies or never returns to the oasis, their mate will simply never take another, forever hopeful that its lost partner will come back to it. A Buukon pair produces one offspring per season, which, depending on its gender, will accompany the parent the same gender as it (i.e. young males join their father’s pack). At the end of the season, mates separate once more, traveling with their packs to feeding grounds in the off-season. Parents are highly protective; one will do whatever they must to protect their child, even if it means they die in the process.
Written by: Gingerfox0212
Dragonixsauria (Medium) Defensive Runner
Habitats: Redwoods, Swamp, Flower Cove, Pride Rocks
Territorial: Mildly
Diet: Plants, Aquatic Plants
Nesting Season: Any
Nesting Grounds: Within territory
Pack creature (4 max, 1 Moemoea = 2 Dragonixsauria)
Important Notes:
- FORTIFY: Do not use until at least 1 minute has passed after battle (while recovering)
- Do not defend other players
- Run from carnivores (do not fight unless they outspeed you)
- Aggressive towards other herbivore packs
Description: With a downward angled head, Dragonixsauria function best when wading through shallow waters, using their duck-like bills to filter feed algae and seaweed off the basin floor. General grasses and fruits may be eaten with this same method, although far less preferable. Thick skin and scale plating confers Dragonixsauria a degree of resistance to damage, negating the threat value of smaller tier carnivores. Any offspring reared by the pack are kept sheltered within the center alongside elderly members.
Behavior: Dragonixsauria move in tightly organized herds, with assigned lookouts and leadership positions. At any given moment, one member actively scans the horizon for oncoming threats while the rest of the herd grazes. Duties ranging from nesting, to child rearing, to guard duty each occupy the time of an important individual in order to keep the pack existing smoothly. Dragonixsauria are diurnal and will partake in aggressive tactics if alternative herbivorous packs attempt to impede into their territory. In the face of carnivores, Dragonixsauria run automatically and only attack back when cornered.
Mixpacking: The only exception to said aggressive habits is mix-packing with Moemoea. Up to two Dragonixsauria may travel with a Moemoea, equally benefiting from the protection and opportunities to raise calves in peace. Juveniles and their Moemoea protector often bond together during food migrations.
Written by: lucidive
Frigilinx (Medium) Home Invader
Habitats: Tundra, Mountains, Redwoods, Pride Rocks
Territorial: No
Diet: Berries
Nesting Season: Any
Nesting Grounds: Caves/Burrows
Solo Creature
Important Notes:
-HARDEN: Can only use defensively
-BURROW: Cannot use
-Invade and use the burrows/nests of other animals as shelter
-Use dumb logic if they try to convince you that it isn’t your home (e.g. “nuh uh”, “well I was here first”, etc.)
-Defend self when attacked, aim to kill if attacker doesn’t retreat
Description: A symbol of endurance and survival, Frigilinx were designed by the wardens to be incredibly resilient animals, able to withstand the most extreme of environments. However, at the last second, the Hellion Warden decided to include that Frigilinx live only to annoy those around them. Panicking at this mistake, the other wardens tried to eradicate Frigilinx entirely, but, because the Frigilinx’s orders considered the wardens as things to annoy, were completely unsuccessful, with Frigilinx constantly reappearing after trying to get rid of them for centuries.
Behavior: Frigilinx are incredibly cunning creatures, being able to tell the difference between a cave and a burrow but pretending not to just to annoy the animals around them. Frigilinx will abruptly invade another creature's burrow or nest and declare it their home, usually retorting to complaints from the owner with phrases such as “nuh uh” or suddenly spewing long, complicated, philosophical tangents about who is the true owner while constantly switching to unrelated topics. Despite being incredibly annoying, some of the more compassionate creatures will be able to tolerate Frigilinx as they pose no actual threat, while others will either forcefully drive them out or try to kill them. The only animals Frigilinx don’t annoy are the small Frigiboa because of their similar names. Instead of agitation, Frigilinx will instead try and help the Frigiboa with their tactics when getting food, usually acting as the distraction in exchange for getting a small portion of the stolen food. However, when the Frigiboa delve into their more violent behavior during Winter and Famine, Frigilinx will instead sneak away from the Militia, unnerved by their bloodlust.
Reproduction: Reproduction will only happen when two Frigilinx bump into each other, where they will then engage in a dumb-off, whoever gets so annoyed at the other that they have to correct them is the loser, while the winner decides where the eggs will be raised. Frigilinx nests are made inside their declared homes and taken care of by both parents, much to the owners' ever-increasing despair. When hatched, baby Frigilinx are infused with an instinct to annoy everything around them, not yet having developed the extreme intelligence their species is known for. The constant barrage of screaming and wailing are too much even for the parent Frigilinx to handle, leaving the baby for the original nest/burrow owner to deal with.
Written by: Bulgarian_Squid