Gamify the learning of university generative AI guidance by creating engaging questions or scenarios where principles of the guidance are to be applied. Participants craft questions that appeal to students, staff, or both, fostering understanding and retention of guidance material through playful learning.
Critically examine university generative AI guidelines by posing questions and crafting scenarios that explore different aspects of those guidelines.
The responses from this challenge can be used in future student and staff training in university AI guidance.
Experiment with gamification and playful learning.
Access to university generative AI guidance (e.g. King’s guidance) and the ability to craft questions or scenarios that align with the content.
Time to read university generative AI guidance (approximately 15 minutes).
For asynchronous online play, we suggest it will take individual participants 5-10 minutes to write a question/scenario. We suggest leaving the game open for a week to 10 days depending on the game host’s availability for engagement.
For synchronous in person play, we suggest 5-10 minutes of individual game play and discussion time.
Access to university generative AI guidance (e.g. King’s guidance)
Decide whether your question or scenario is intended for students, staff, or both.
Develop a question or scenario related to the guidance for your audience.
Provide the correct answers, discussion points and feedback for your question/scenario as appropriate.
Discuss the questions and scenarios, exploring nuances of the university’s generative AI guidance, and its practical applications.
Create a self-pace quiz or discussion points based on the submission for future training.
Players need to know and care about the university’s generative AI guidance. They also need to appreciate the potential of gamification/playful learning in helping others to more fully understand these guidance.
Generative AIs can be used to assist in generating questions/answers, scenarios, and feedback.
Participation may be limited if participants are unfamiliar with the university generative AI guidance or the potentials of gamification.
This entry was written by Cecilia Lo.