In this game participants are challenged to create an educational or just-for-fun game using generative AI as an assistant in the development process. They can ask generative AI to create the game from start to finish, use it as creative partners or to create supporting material (e.g. write a step-by-step how to play guide). The game can be of any style, designed for single or multiple players and can be played either in person or online.
Note, you can also ask students to create games for exam revision and play it as a class. This will help students decide on what is important and check their understanding (when they determine the correct answers).
Engage participants in game creation, leveraging generative AI to assist in designing and developing the game;
Encourage creativity and practical application of AI tools in education;
Practise how to leverage generative AI in innovating education practice and the creation of content;
The responses from this challenge can be applied in the classroom or workshops;
Experiment with gamification and playful learning.
Participants need access to a generative AI tool;
An explanation of what counts as an educational game and some examples for inspiration, e.g. Jeopardy, Tay’s Teaching Toolkit, Wordwall, WISC-Online Game Builder;
A basic understanding of gamification or playful learning–how and why games can be used in a pedagogically sound way in education.
The time required varies depending on the complexity of the game design. Designing and testing the game may take between 30 minutes to several hours.
Select a generative AI tool and decide how you want to use it. This could include
generating game ideas;
updating/customising an existing game (e.g. generate ideas/questions);
creating supporting materials (e.g., writing game rules, creating images);
constructing the ‘script’ in a role-playing game;
developing the entire game;
using it as part of the gameplay.
Direct generative AI to create a game. For example, "Create a vocabulary review game for 2-4 players, including rules and necessary materials." You may wish to iteratively refine your prompt or better define the scope. A few things to consider:
Game Concept: Decide on the type of game you want to create (educational or fun) and determine the learning objective, if any.
Number of Players: Decide how many players your game will accommodate (e.g., 1-10 players).
Modality: Determine whether your game will be played in person, online, or either.
Materials: List all materials players will need to play your game, such as cards, dice, game boards, or digital tools.
Game Rules: Step-by-step instructions on how to play your game. Ensure the rules are clear and concise.
Test Run: Play the game with a partner or group to ensure the game rules are easy to follow and the game is playable and enjoyable.
Game hour/night to test run the games. This ensures playability of the games and as a forum for feedback and discussing how to use games/playful learning effectively.
If the games are used in a class setting, encourage teachers to share their experience and student reactions.
Exploring how different generative AI tools can enhance game design could be a beneficial follow-up activity.
This challenge works well in fostering creativity, collaboration, and practical use of generative AI in a fun and engaging way.
Education games created in this challenge can be used directly in the classroom.
This game assumes participants are familiar with generative AI tools and prompting.
The design process can take time, especially if participants are not familiar with games.
The notion of ‘game,’ ‘fun,’ ‘student enjoyment’ may cause anxiety, especially for those who feel they don’t know what students/other colleagues find ‘fun’ or ’enjoyable’.
Test running the games can be time consuming.
This entry was written by Cecilia Lo.