For easier comparison, we’ve highlighted the key takeaways from each game. Feel free to explore the game that best suits your teaching style, your students’ needs, and the topics you want to cover.
Age group: Grades 4-12
Best feature: There are several gaming modes that keep students engaged.
Biggest concern: Some game modes emphasize luck, stealing, or strategy over correct answers.
Ways to overcome concern: Select game modes where success is more tied with correct answers
Cost: Free tier includes some game modes and basic reports. Full access costs $60/year or $10/month USD.
Flexibility: Can play live in class or assign as homework.
Learning modality: Mostly game-centred. Correct answers earn rewards or game currency, but winning often depends on game mechanics rather than correct answers.
Live/self-paced: Both options available
Age group: Grades 4-12
Best feature: Numerous adaptations for diverse learners.
Biggest concern: Unable to track students' work - not suitable for calculation-based questions.
Ways to overcome concern: Complement with non-digital elements such as whiteboard, pre-made worksheets with questions (providing space to show work).
Cost: Free version allows storage up to 20 games, limited access to games; Need to ask for a quote for a school/ district plan.
Flexibility: Can play live in class or assign as homework.
Learning modality: Can be a game, interactive video, or flashcards. For games, correct answers earn points.
Live/self-paced: Both options available
Age group: Best for Grades 1-8
Best feature: Engaging gameplay that mirrors the kinds of games students already love.
Biggest concern: Students can focus more on gameplay than content.
Ways to overcome concern: Have students do a post-gameplay learning reflection.
Cost: Two game modes are free. Otherwise, costs $4.99 per month to unlock all game modes.
Flexibility: Can play live in class or assign as homework.
Learning modality: More game-centred as the game’s outcome isn’t based on content mastery. Correct answers supply energy, and winning comes down to strategy of gameplay, independent of content.
Live/self-paced: Both options available