In the future, Games4Green envisions significant impacts stemming from its initiatives. It anticipates training thousands of new participants through its SPOOC platform, equipping them with essential skills in video game design and coding, with a particular focus on environmental themes. Moreover, Games4Green expects a ripple effect as participants share their skills and projects with wider communities. This could lead to the creation of new educational and awareness-focused video games that emphasize sustainable practices, waste reduction, and resource conservation. The content created within this project are all open educational resource (OER).
Games4Green is set to host a series of seminars across multiple countries, specifically designed to engage local communities and meet its user outreach targets. These seminars are planned for Germany, Italy, Greece, Latvia, and Spain, each conducted by a regional partner organization. Aiming to enroll over 1,000 users on the SPOOC platform, each seminar will be structured to showcase project resources such as the SPOOC courses, the PLE environment, and the 27 eco-conscious video games developed under the initiative. To maximize accessibility, the seminars will be available in both in-person and online formats, allowing participants from across Europe to attend remotely. Each seminar will include hands-on demonstrations, tutorial sessions, and interactive competitions using the green-themed games.
The project also results in Transnational Project Meetings, training to the consortium, information website and so on!
Find the list of our achieved results below!
To expand access to the Games4Green project and inform a broader audience, we have launched a dedicated website. This platform serves as a central hub for all project-related resources and updates. It is designed to be an open-access site, where users—educators, students, and professionals—can get information on the project, ger redirected to our SPOOC platform or the PLE, access information about upcoming events and seminars.
The training activity with Blue Beehive, based in Spain in May 2024, was an intensive, three-day workshop focused on digital competencies and sustainability in game development. All the consortium participated in this activity. This training introduced participants to the Personal Learning Environment (PLE), both essential components of the Games4Green project. The participants were trained on creating video games centered on environmental themes, with Blue Beehive guiding them through topics like the circular economy, recycling, and carbon footprint calculation.
Additionally, Blue Beehive emphasized entrepreneurial skills and soft skills in sustainability contexts, preparing attendees to incorporate eco-conscious themes into gaming projects. This approach not only strengthened participants’ technical skills in digital tools and programming. All the partners were also able to discover more ressources on the creation of video-games and the best practices of BlueBeehive in organising seminars to familiarize the audience with education through video games!
Transnational Project Meetings (TPMs) play a crucial role in ensuring the smooth coordination and progress of international projects like Games4Green. During these meetings, project partners review the timeline, milestones, and deliverables to ensure all tasks are on track. They also discuss administrative and financial management, addressing any budget concerns or reporting requirements.
A key focus of TPMs is the evaluation of work packages and project outputs. Partners assess the development of learning materials, such as the SPOOC modules and PLE resources, ensuring their quality and effectiveness. Feedback from students, educators, and stakeholders is also reviewed to refine the materials.
Strategic planning is another important aspect of TPMs. Partners distribute tasks, assign responsibilities, and establish deadlines for upcoming activities. Planning for workshops, training sessions, and pilot tests is also discussed to ensure effective implementation.
Dissemination and impact measurement are critical topics covered in TPMs. Partners review ongoing promotional activities, including website updates, social media campaigns, and press releases. They also plan future seminars, webinars, and multiplier events to maximize the project’s outreach and visibility.
Collaboration and networking opportunities are also explored during TPMs. Partners strengthen their relationships with educational institutions, organizations, and stakeholders while identifying potential future collaborations. Visits to local businesses or institutions relevant to the project’s objectives may also be organized.
Risk management is an essential part of TPM discussions. Partners identify potential challenges and develop contingency plans to address any obstacles that may arise. Technical or logistical issues affecting the project’s success are also resolved collectively.
To ensure accountability, all TPM discussions and decisions are documented in meeting minutes and shared with all partners. Reports for Erasmus+ or other funding bodies are also prepared as needed. Before concluding the meeting, partners agree on the next steps and action plans.
In some cases, TPMs may also include hands-on workshops or training sessions. These practical activities allow partners to test and improve the SPOOC and PLE platforms, ensuring their usability and effectiveness.
By conducting well-structured TPMs, project partners can maintain strong collaboration, effectively manage project tasks, and maximize the overall impact of Games4Green.
To know more on our TPMs, please check the News section.
Seminars in the Games4Green Project are essential in showcasing the benefits of the initiative, particularly for young people. These events are designed to go beyond traditional classroom learning by introducing students to new ways of acquiring knowledge through digital tools and video games. The seminars emphasize the importance of learning outside of school, allowing participants to explore topics such as environmental sustainability, coding, and game development in an engaging and interactive way.
A key focus of these seminars is to demonstrate the advantages of the Games4Green learning platform. Participants are given hands-on experience with the SPOOC (Self-Paced Open Online Course) and the Personal Learning Environment (PLE), which offer structured yet flexible learning opportunities. These platforms provide young people with access to interactive modules, coding exercises, and digital resources, allowing them to develop valuable skills at their own pace.
During the seminars, students also get the chance to explore and play the games developed through the project. These games are designed to raise awareness about environmental issues while making learning fun and immersive. By engaging with these games, young people learn through experience, reinforcing key sustainability concepts in a way that is both enjoyable and educational.
Beyond technical skills, the seminars highlight the creative and entrepreneurial potential of the gaming industry. Young participants are encouraged to think outside the box, collaborate with peers, and consider future career paths in game development and environmental activism.
By participating in Games4Green seminars, young people discover new, innovative learning methods that go beyond textbooks and lectures. They experience interactive, self-paced learning, which helps them develop digital skills, critical thinking, and environmental awareness in a way that is relevant to their interests and the modern world. Through these events, we not only showcase the benefits of the project but also inspire a new generation of learners to embrace technology, creativity, and sustainability.
As a result of the Games4Green Project, we have successfully created 27 video games, each designed to promote green awareness and sustainability. These games serve as powerful educational tools, allowing players to engage with environmental issues in an interactive and meaningful way. Some of the games can be tried here.
All 27 games are available for participants to try, explore, and learn from. They are directly integrated into the SPOOC platform, specifically within Module 7, which provides detailed descriptions and guidance on how these games were developed. By following the units within Module 7, learners can play the games, understand their mechanics, and analyze their educational impact.
The module also offers insights into how these games can be implemented and adapted. It provides instructions on how students and educators can modify the existing games to create their own versions. This hands-on approach ensures that anyone studying Module 7 can not only explore our pre-designed games but also apply their own creativity to build new, customized games based on the models provided.
By engaging with this module, participants gain practical experience in game development, learning how to integrate coding, design, and sustainability concepts into their own creations. This encourages young people to think critically about environmental issues, while also enhancing their digital skills in a fun and interactive way.
Through this initiative, Games4Green not only provides ready-to-play educational games but also empowers learners to become creators. By following Module 7, participants can experiment, modify, and develop their own games, ensuring that the impact of the project extends beyond the original 27 games and continues to inspire new ideas and innovations.
The Games4Green learning platform was designed to provide an innovative and engaging way to learn about video game development and environmental sustainability. Its main objectives are to equip learners with digital skills, encourage creative problem-solving, and promote green awareness through interactive learning.
A key goal of the platform is to make learning accessible and self-paced. Through the SPOOC (Self-Paced Open Online Course), users can explore coding, game design, and sustainability concepts at their own speed, allowing them to develop valuable skills without the constraints of a traditional classroom setting. The platform is designed to be user-friendly and open to students, educators, and anyone interested in game development with an environmental focus.
Another major objective is to bridge education and real-world application. The platform provides structured modules and hands-on exercises, ensuring that learners not only understand theory but also gain practical experience. By working through different coding and game design units, users can create their own environmentally themed video games, reinforcing their learning in a fun and interactive way.
The learning platform provide a dedicated space where student can access all the courses developped within the project in different languages, and also download the content if offline learning is preferred. Practical exercises and quizzes can be taken on the platform for each course.
By following the learning platform, participants gain coding and design skills, develop critical thinking, and learn how to use video games as a tool for positive impact. The platform’s flexibility ensures that anyone, regardless of background or experience, can engage with the content, experiment with game creation, and contribute to raising awareness about sustainability through interactive media.