Games4Green have been mentionned a few times in different medias, see below!
On May 29th, 2023, the second Transnational Project Meeting (TPM 02) of the Games4Green project was successfully held in Potenza, hosted by the Chamber of Commerce of Basilicata. The meeting brought together representatives from all partner organizations to review the project’s progress and outline the next steps in its implementation. The event focused on key elements such as training preparation, dissemination strategies, and project management.
The morning began with words of welcome from the hosting partner, setting a collaborative tone for the discussions ahead. The first session delved into Work Package 02 (SPOOC), where partners reviewed the structure and content of the Self-Paced Open Online Course. The SPOOC is designed to introduce participants to video game coding with a focus on sustainability. The team explored the modules, emphasizing their innovative, interactive features aimed at promoting green awareness among young learners.
After a brief coffee break, the meeting continued with an engaging discussion on the training event preparation and related discussions. This session allowed partners to refine the framework for the upcoming training activities, ensuring alignment with the project’s goals of enhancing both technical and soft skills among participants. Partners shared insights and strategies for effectively engaging diverse audiences through interactive and accessible learning methods.
The meeting concluded with sessions on Work Package 03: Dissemination and project management. Dissemination plans were evaluated to maximize the project’s visibility and impact, including timelines for communication activities and stakeholder engagement. Lastly, an overview of the timeline for future activities and project documentation processes was presented, ensuring all partners are aligned for the successful continuation of the project.
This meeting reinforced the commitment of the Games4Green consortium to delivering high-quality outputs while fostering collaboration and innovation in vocational education and training.
The kick-off meeting for the Games4Green project, held in Bonn and organized by Erasmus ME Academy on 24th of February 2023, was a pivotal event that brought together all partner organizations. This first gathering established the groundwork for the project, with partners collaborating to outline and initiate the development of training modules aimed at sustainable game development. Key discussions focused on content strategies, project goals, and coordination of roles among partners, deciding on project organisation and deadline. The meeting also provided an opportunity for the coordinator to introduce the project’s financial guidelines and transparency policies, ensuring alignment across all organizations involved in delivering Games4Green’s objectives.
The Center for Education and Innovation organized 2 events, gathering 126 participants in total.
The first event took place on 05.12.2024, at Park Hotel in Volos. This event gathered 68 participants from various stakeholders and representatives of the target group, including young people interested in video games, bachelor and graduate students from the University of Thessaly, and unemployed young people. Among these people, a great number were women, which is a very ambitious fact.
The second event took place on 14.12.2024 at Milos tou Papa in Larisa. 58 participants attended this event from the same target group as the first event, including VET students and teachers, and people who care for the environment and like video games.
Both events aimed at showcasing the project outputs. First, the project objectives, target groups, and work packages were presented. Afterward, the website, the SPOOC, and the PLE were shown to the participants. Following the participants registered on the platform and had some time to navigate there and explore its features. Also, the target group had the chance to learn about the 20 video games the consortium prepared and test them. Finally, participants were asked to fill in a feedback questionnaire. At the end of the seminars, there was time for people to ask questions and network.
The Games4Green Seminar at Riga Technical University (RTU) aimed to present the project’s results, introduce the learning platform, and showcase the games developed. It also highlighted RTU’s commitment to diverse learning opportunities, particularly through online self-learning platforms. The event took place on December 5, 2024, at 14:00, in auditorium 109 at RTU’s Zunda krastmala 8 campus, with 107 attendees, including academic and administrative staff, as well as students.
The seminar was promoted via email, RTU’s Ortus platform, and invitations extended to Erasmus project visitors. Registration was managed through EventBrite, with attendance tracked via activated tickets at the event’s start.
The seminar consisted of three one-hour sessions. The first, led by Kārlis Valtiņš, Head of the International Projects Unit, introduced RTU’s ongoing projects and ways for staff to get involved. After a coffee break, Lily Bethencourt, RTU’s senior project manager, presented the Games4Green website, learning platform (PLE), modules, and developed games. Following a second coffee break, the final session focused on hands-on registration and exploration of the platform, encouraging participants to enroll in courses. The event concluded with a Q&A session on the project’s impact and its potential for future learning.
The Games4Green Seminar successfully engaged RTU staff and students, promoting digital sustainability education and encouraging further involvement with the learning platform.
On 17th of September 2024, the consortium met in Riga, at Riga Technical University for the third TPM. The meeting was hybrid and lasted one day.
The seminar begins with a welcome session, where participants will receive an update on the project's progress. The host started by presenting the status of the project and what are the next steps to be done to finish the project and develop good quality learning content. As RTU was in charge of developing the learning platform, the project manager was delighted to give a glimpse of the platform and get feedbacks from the partners.
The next session includes the presentation of the PLE (Personal Learning Environment) by Blue Beehive and a showcase of the video games created, involving all partners.
In the afternoon, discussions will focus on planning upcoming seminars, updates on dissemination and social media efforts. The session will conclude with the distribution of certificates of attendance, coordinated by RTU and all partners.
During the final month of 2024, and the concluding stage of the Games4Green project, the consortium came together in Greece on Tuesday, December 17, 2024, for their last Transnational Project Meeting (TPM). The meeting took place with the participation of nine staff members, ensuring representation from each partner organization.
The beginning of the meeting was marked by the exchange of ideas about the outstanding project and financial management issues, working towards the submission of the final report of the project.
As a further step, all partners consolidated their national seminars, where the purposes, deliverables, and video games of the project were presented and tested. The seminars were main events for validation of the games and collecting of the respondents’ reactions.
The GAMES4GREEN initiative is not simply a project, it is a passion for change that contributes to sustainability for the future. This project has an ambition that reaches beyond the gaming industry by highlighting the responsibility towards society and the environment within the context of education and technology.
The training activity with Blue Beehive, based in Spain in May 2024, was an intensive, three-day workshop focused on digital competencies and sustainability in game development. All the consortium participated in this activity. This training introduced participants to the Personal Learning Environment (PLE), both essential components of the Games4Green project. The participants were trained on creating video games centered on environmental themes, with Blue Beehive guiding them through topics like the circular economy, recycling, and carbon footprint calculation.
Additionally, Blue Beehive emphasized entrepreneurial skills and soft skills in sustainability contexts, preparing attendees to incorporate eco-conscious themes into gaming projects. This approach not only strengthened participants’ technical skills in digital tools and programming. All the partners were also able to discover more ressources on the creation of video-games and the best practices of BlueBeehive in organising seminars to familiarize the audience with education through video games!
The Games4Green Seminar at Liceo Classico Quinto Orazio Flacco Potenza gathered 150 participants to explore how video games can promote environmental awareness and sustainability. The event, held from 9:00 AM to 1:00 PM, introduced key educational tools, fostered digital skills, and encouraged stakeholder engagement.
After a welcome session, school representatives and project partners introduced the Games4Green initiative, highlighting how video games can support climate action and sustainability. Participants were then introduced to two learning tools: the SPOOC (Self-Paced Open Online Course), a 400-hour program for coding and game creation, and the Personal Learning Environment (PLE), which provides customizable resources for digital learning.
The seminar featured an interactive workshop, where participants developed green-themed video games using platforms like Scratch and Unity. A debate and testimony session followed, allowing attendees to discuss how video games can raise environmental awareness. Experts and participants shared insights on gaming’s potential as an educational tool.
The event concluded with a summary of key takeaways, distribution of participation certificates, and feedback collection. The Games4Green Seminar successfully merged technology, education, and sustainability, inspiring students and educators to use video games for positive social impact.
The Games4Green Presentation in Matera, CCIAA Basilicata, aimed to showcase the project’s results and introduce the SPOOC platform to those interested in its training. The three-hour session gathered 36 students and additional participants, providing insights into the project’s content, website, and available learning modules. Using PCs and online resources, attendees explored the platform’s structure and its potential for skill development in game creation and sustainability. The event was documented through photos and press coverage, highlighting its impact in promoting digital learning in environmental gaming.
Another Games4Green session in Matera, CCIAA Basilicata, focused on encouraging young entrepreneurship in gaming and the green sector. The two-hour workshop included 17 students and 3 teachers and introduced the G4G project’s goals. Participants, divided into small groups, used simple website tools like Breshna.io to create green-themed video games. Following this, an online business simulation on Ateco.infocamere.it guided students through the process of starting a business in the gaming industry. The event was supported by PCs and websites, and it was also covered through photos and press reports, reinforcing the project’s role in fostering digital and entrepreneurial skills.